Introduction
Over the years I have accumulated quite a few unfinished projects.
Ideas for novels, graphic novels, games, studies, websites... I start collecting data, I analyse the project, I make a lot of plans and then when the blueprints are ready the project comes to a halt. Stop. Period. Once I´m certain that I am able to finalise the project by simply taking a word processor, a html editor or a game making utlity and type a few thousands of words, lines or instructions, I quit.
Because that is the boring part. And I´m bored easily.
So I´ve decided to put my unfinished projects in the open where you can happily ignore them.
20100831
iPod Random Generator August 2010
Entry 1715 posted in: 9. I, Pod
My iPod statistics for the month of August 2010.
Every month a graph will be published here, the playlist of the month will appear on my MySpace blog and the overview of the year will be glued on my MySpace entrance page. Nothing to be excited about.
For those who still want to know the how and what and where and when I give you this old link: Random Blueß aka sucking for statistics
And here are the last 10 songs that enjoyed my life:
Like A Bird Komputer Girl From Ipanema Goes To Greenland The B-52's Expo2000 Kling Klang Mix 2002 Kraftwerk Wat Ze Doet Doe Maar Open The Kingdom (Liquid Days, Part 2) Philip Glass Free Bird Lynyrd Skynyrd Long Cold Winter Cinderella Pyramania The Alan Parsons Project The Go In The Go-For-It Grandaddy The Lebanon Human League.
If you want to know how the graph looked like last month: iPod Random Generator July 2010
20100821
Metallic Spheres
Entry 1714 posted in: 4. Orb Weavers, 5. The Pink Thing
About, let me count, thirty-four to thirty-five years ago I was
seriously investigating the so-called UFO phenomenon. Or whatever
serious means for a sixteen years old adolescent who urgently wants to
get laid but has found out that the chance to witness an encounter of
the third kind is statistically more probable than to have an close
encounter with the opposite sex.
I was a member of the Belgian Sobeps association, long before the Belgian UFO wave hit the skies and as the Internet was still a science-fiction thing we had to rely on their magazine Inforespace and the books, case files and real UFO pictures they sold by mail-order to their members. They also had an electronic UFO detector in their catalogue what made me wonder, already then, if they just weren't a bunch of petty crooks. I must still have a Betty and Barney Hill picture somewhere that I bought through their shop and who were then (and maybe still now) regarded as the proverbial Saul-stroke-Paul of the Holy Church of Ufology.
After a while opportunity knocked, even for me, and I didn't see the purpose anymore to devote my life to the flying saucer - abducting people for out-of-orbit enemas - enigma. But I am still mildly amused by the phenomenon, especially from a historical perspective. Not that long ago (at least not on the cosmic timescale) I partially read The Coming Race (1871) from Edward Bulwer-Lytton, a (rather tedious) adventure book that apparently inspired Nazi-Germany to start building flying saucers. An internet search lead me to through several dubious websites, some that might even be legally forbidden to consult in my country as they vehemently propagate what I will mildly describe as Aryan beliefs, and only strengthening me in my opinion that for crackpots from all over the world the internet is Ultima Thule indeed.
If I have understood it well American secret services grabbed nazi occult mysteries by the truckload although it is not clear if they could ever restore the phone lines to the Aldebaran star system that became an après-guerre nudist resort for the mystical and mythical Vril Society pin-up girls (see image above and try not to drool). Thanks to these secret nazi inventions the Americans not only landed on the moon (although paradoxically enough conspiracy theory buffs deny this ever happened) but they also tested anti-gravity engines in earth-designed flying saucers and solved the so-called zero-point energy problem.
How do I know all this? Because Gary McKinnon told us so.
Beam me up Scotty
Gary McKinnon is a Glasgow hacker who thought for a while he was a Lone Gunman on a mission against the American government. Wanting to prove the things mentioned above he hacked into 97 United States military and NASA computers over a 13-month period between February 2001 and March 2002, using the name 'Solo'.
Hacking is not really the term one should use here, more trial and error. Consulting a 1985 copy of Hugo Cornwall's The Hacker's Handbook McKinnon copied a Perl script that looked for Windows computers without a password and to his amazement there were still lots of unprotected computers residing in the NASA and military networks 15 years after the book appeared. One can duly wonder what these CIA, FBI and military secret service IT security guys had been doing in the meantime. Playing Pong, probably.
"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.", wrote Douglas Adams in the twelfth chapter of Mostly Harmless (1992). That quote may not be entirely his. Nobel price winner and inventor of the H-bomb Edward Teller noted down a couple of years before: "There's no system foolproof enough to defeat a sufficiently great fool." Anyway, in 2002 Gary McKinnon was the fool who undermined the American's pigheaded assumption of safety. Military security thought they had devised this big unsinkable Titanic and all it took was a entrepreneurial nerd with a screwdriver and a sack of sugar to pour inside the gas tank.
Rather than admitting they had done an enormous security cock-up the American powers-that-be turned Gary McKinnon into a terrorist super-hacker whose sole intention it was to metamorphose American secrets to putty and hand them over to Al-Queda, who - as we all know - have been praying a long time for this UFO technology. In consequence Gary could face a 60-years prison sentence if condemned before an American judge. Unfortunately the UK voted the 2003 extradition act making it possible to extradite UK citizens for offences committed against US law, even though the alleged offence may have been committed in the UK by a person living and working in the UK. A review of the extradition act was voted down by British parliament although there is a growing consensus amongst British members of parliament that Gary McKinnon will not stand a fair trial in the US.
Several charities have been raised to help Gary McKinnon in his struggle against the extradition and in August 2009 David Gilmour, Chrissie Hynde, Bob Geldof and Gary McKinnon recorded the Chicago (Change The World) single. The only awareness it ever raised was that extraditing Bob Geldof to Guantanamo Bay would be a benefit for mankind to say the least. Perhaps the US authorities could consider that for a while.
As a Pink Floyd collector for over thirty years now, with over a dozen legit versions of Dark Side Of The Moon, I was obviously offended. Probably I am just being jealous here but I still can't grasp the concept that a lawbreaking idiot with a UFO fixation got a chance to make a record with one of the ten best guitarists of this world while moi who has in his possession the ridiculously shaped Love On The Air (1984) picture disk and Gilmour's lamentable Smile (2006) single will never get the change to meet his idol from less than a 100 meters distance. Phew, nice I have finally got that off my chest.
Pink Florb
Last year, in the aftermath of the Chicago single, Alex Paterson of the ambient house band The Orb made a strange announcement:
I’ve just started work on an album with David Gilmour from Pink Floyd which I think every Orb and Pink Floyd fan will want to hear.
The news was almost immediately downsized by David Gilmour who acknowledged he had jammed a bit in a studio with Martin 'Youth' Glover but that nothing had been confirmed 'with regards to any structure for the recordings or firm details re: any release plans'.
But this week David Gilmour's blog had the following news:
David's 2009 jam session with ambient collective The Orb has grown into an album, Metallic Spheres, to be released via Columbia/Sony Records in October. David's contribution to the charity song Chicago, in aid of Gary McKinnon, sparked the interest of producer Youth (Martin Glover), who remixed the track and invited David to his studio for a recording session. With additional contributions from Orb co-founder Alex Paterson, the album took shape from 2009 into 2010, eventually becoming Metallic Spheres, to be released by The Orb featuring David Gilmour.
The album will be divided into two 25 minutes parts with five movements each, a 'Metallic Side' and a 'Spheres Side'. The Orb will consist of founder Alex Paterson (sound manipulation, keyboards and turntables) with part-time member Youth adding bass, keyboards and handling the production. It is not certain if Thomas Fehlmann (full member of The Orb since 1995, absent on The Dream (2007), but back on Bagdhad Batteries (2009)) and long time Orb and Pink Floyd collaborator Guy Pratt will be present or not. For the moment it looks like a three men line-up with David Gilmour contributing guitar, lap steel guitar and some of his Chicago vocals.
Simon Ghahary created the artwork (see image above) and all artist royalties will go to helping Gary McKinnon fight his extradition.
When Gary McKinnon logged in on the military computers he allegedly found proof of extra-terrestrial involvement in the NASA space program, but unfortunately his telephone line did not allow him to download the pictures and documents. The only tangible result of his actions will be a Floydian cooperation that Orb (and some Pink Floyd) fans have been dreaming about for the last two decades.
Long live Gary McKinnon, long live the greys! U.F.FlOrb is finally on its way! And don't worry, I'm sure those pretty Aldebarans will rescue Gary if he ever gets imprisoned in the land of the free.
Pink Dreams (first announcement of the Gilmour Paterson cooperation)
The Orb section: Orb Weavers
The Pink Floyd section: The Pink Thing
20100817
Experiment succesful, patient dead.
Entry 1713 posted in: 3. Gamebits
PC
Jeux is a professional French gaming magazine that gives away a
free game every month. Of course the previous sentence contains at least
two mistakes. First: French and professional don't go well together, but
that we will discuss further on. Second: there isn't such a thing as a free
game. In Belgium the magazine costs about 8 and a half Euro and I
have always thought I actually bought a game and received the magazine
for free. Most of the time I take the DVD (it used to be a CD before)
immediately out of its shrink-wrap and the magazine itself lands in a
dustbin before I arrive home. There's another computer gaming
journalist's dream I've shattered to pieces.
Not that I have bought plenty of PC Jeux magazines. I tried last in 2007 but the game refused to start-up because it was expecting a French PC, with a French keyboard and a French windows version. I don't recall the answer anymore the editors gave me when I complained, something along the lines that they were very sorry I was using a Belgian keyboard and an English windows version and that I could bugger off if I wanted a refund. Tough luck.
I had been playing Penumbra: Black
Plague recently combining a fairly decent story with some horror
elements and puzzle solving and wanted something more of the same at:
a)
a decent price and
b) if possible from a small but innovative
software company.
In a Brussels' railroad press shop I saw that PC Jeux 149 had eXpérience 112, the ultimate adventure game if I could believe the blurb, which of course I didn't. I still remember the catchphrase for Star Trek V: The Final Frontier (1989): "Why are they putting seatbelts in theatres this summer?" Soon as I watched the movie, I knew why, simply to prevent people from sneaking out before the end credits.
But reviews for eXpérience 112 weren't that bad at all and as the game was generally praised for its uncommon steering system of the avatar (more about that later) I was willing to halt my 3 years old PC Jeux boycott.
I nearly immediately regretted my purchase.
Slashing away
The game starts on an abandoned freighter that contains a secret military base. This means a lot of corridors and small rooms to investigate. After the introduction and the exploration of the first rooms, basically a tutorial how to control the protagonist and the various devices in the game, the first real assignment starts. In order to enter a laboratory, containing one dead body, you have to find the access code. To get the access code you need to browse through the personal files of the deceased. So far so good. Typical adventure style stuff that you either love or hate. Here is how you have to proceed:
Open a computer session.
Type the dead scientist's name.
Give the password.
(That password is written on a piece of paper, stuck to the wall, also a
typical adventure game trick).
Open his personal folder.
Quite some information can be found on the ship's intranet, so most of
the time you are mimicking on your computer that you are using a
computer.
Read a file that seems to contain some valid information.
An error screen jumped on. These things also happen regularly in adventure games. But the error screen seemed a bit too genuine when I took a closer look at it. It read:
ERROR: UIDocumentTool::import: Can't open file 'interface/documents/interface\documents\part_codes_nichols.xml'!
(For computer geeks: there is a mixture of forward / and backward \ slashes in the code, and perhaps that is where the error comes from. All in all it is sloppy programming.)
It seemed I was not the only one with the problem and the PC Jeux forum received several complaints from other gamers. PC Jeux contacted Lexis Numérique and 39 days later - an eternity in computer land - a patch was offered that took care of most, but not ALL, of the problems (as the programmers are French professionals the patch made other information files illegible that were readable before, but passons).
I still had another huge problem, making it impossible to continue the game, and contacted creators Lexis Numérique en direct but they didn't even acknowledge my demand. I suppose they are of the opinion that a game sold is a game sold, not that it has to be actually played. Thank god for Internet fora and gamer didi75ma for offering me a solution as otherwise it would have meant another PC Jeux freebie in the dustbin. Now I could politely tell these goody-goody, lah-di-dah-di, hoity-toity, know-it-all, prim-and-proper, up-your-arse frog eaters from Lexis Numérique to fuck off and finally start playing. (The attitude of the consumer service of Lexis Numérique stands in shrill contrast with those from Frictional Games, who designed Penumbra. They answer so fast and thoroughly on every, even trivial, question that you feel rather ashamed for taking their time. The obvious result is that they have a loyal fan base.)
Das Boot
In eXpérience 112 (The Experiment in English) you are an operator of a closed circuit TV control room with access to all surveillance cameras on a top secret military ship. The freighter is abandoned, if you don't consider the dead bodies, with exception of a slightly undernourished Lea Nichols who happens to wake up just when you switch on the camera. The question what happened before is ignored and, just like trying to find out who triggered the big bang, it is better not to fry your brains on it.
Here is where the so-called innovative guidance system kicks in. In about 99% of contemporaneous 3D games the player immerses the protagonist and steers him or her through an artificial world. The avatar can be first person (Penumbra: Black Plague) or third person (Mental Repairs Inc) and some games will let you switch between both systems (UFO: Alien Invasion). Usually an avatar will do absolutely nothing when the player doesn't give orders, although a notable exception are The Sims who will carry on with their own business when they are not told to do a certain action. Most of the time you feel like a kindergarten cop correcting The Sims when they are up at their own.
eXpérience 112 is a mixture of all the above. The first person avatar is an anonymous surveillance camera operator who watches third person avatar Lea Nichols strolling through the ship while she is looking for clues. As she has no idea where to go looking for the operator has to guide her by activating lights, switching on electrical devices or opening doors from the control centre. Whenever a trigger has been activated, Lea will walk towards the X-marked spot and starts investigating the area. The operator has got no influence on Lea's direct actions and she decides for herself if she will be looking in cupboards, consulting notes or letters, operating computers and so on…
The result is awkward, alienating and voyeuristic at first but soon becomes strangely familiar, although not that familiar for Lea to change clothes in front of you. She will ask you to guide her to a secluded spot away from the cameras before she ever attempts that.
It's a pity though that Lea doesn't do a thing if you don't give her a clue. As with The Sims, I would have liked it if she would rummage on her own, occasionally even finding something, but she just stand there, like a puppet on a string, awaiting orders from the puppeteer. But perhaps that is what military life does to you.
Remote control
As you may have figured out by now the operator spies on Lea using a closed TV circuit. The operator screen can multitask and open several windows at the same time. Here the programmers missed a few opportunities that would have turned the game into a top-notch experience.
The camera windows can not be seamlessly resized. You only have the choice between small, medium or large windows. A new camera window will either clutter on top or hide behind the other screens. As most of the time you are looking at three camera windows and a map, tile and cascade buttons would have come very handy indeed, but they are absent.
A radar monitors Lea's position on the boat but it fails to scroll automatically when Lea moves outside its borders. It would have been a handy gimmick. Often you are so busy adjusting the map that you don't have time to look at the cameras.
As in real life, the surveillance cameras can be set to follow Lea and to switch on when she enters their radius. Unfortunately this has been so appallingly designed that they do not recognise the walls (or other objects) in between. A long shot camera, at the end of a hall, will be constantly interrupted by others switching on - filming the wall inside the rooms - when Lea passes by. This is not just quite annoying, it is lazy programming. But as this is a military set-up perhaps the awkward functioning is just standard procedure.
Throughout the game you (or better said Lea) will find software upgrades. After a while the cameras will have night-vision, thermo-graphic function and an auto-focus, but some are obviously broken beyond repair and will only transmit garbled images. It adds to the weird voyeuristic realism as well.
By hacking into the accounts of the crew and reading their personal files and correspondence you find out that the members of this top secret military base were acting like Big Brother game show contestants. The avatar browses through pages of gossip, quarrels and amorous frivolity and finds out that even Lea Nichols had a fling with at least one crew member, suggested in the obligatory shower scene. Another flash-back has Lea sunbathing but those hoping for a Jacqueline Bisset's The Deep clothing show will be disappointed.
The crew had one thing in common, they all had the itch to steal passwords from others and pass these on to their friends. This makes it relatively easy for the player to read through everyone's personal files that contain everything from trivial (an invitations for the next card game evening) to top secret. Although these personal files are designed to contain video and audio messages this has only been scarcely used by the programmers, a fine example is a spy camera zooming in on yet another password. (Also in the Penumbra series the information was mostly passed through written files and not through moving images. Small companies don't have the time nor the resources to program these extra features.)
Puzzling
The puzzles are not extraordinary difficult for people who like to play these kinds of games, but they are not always realistic or logical in a real-life situation. I quite enjoyed the decryption puzzle following the Vigenère cipher method, but why would someone encrypt a password if he uses it on a daily basis? These are classic adventure game traps, just like in Black Plague where a scientist still managed to hide a tape after he was murdered.
But despite all the bugs, the inconsistencies and the flimsy story (an amnesic girl on a barren boat, a spy in the camp, a secret society, an extra-terrestrial threat) the game works. One of its cute unexpected details is that Lea will reprimand you and mentions the hours you left her alone after you load a saved game. Typical female: here is this chick who has been vegetating for 34 years in suspended animation on a ghost ship and the first things she does when she wakes up is complaining to her saviour that she doesn't get enough attention. (The fact that she has been sleeping, without ageing, for over 3 decades on an empty ship is one of the biggest inconsistencies in the story and will never be properly explained. Who took care of her (food, hygiene, muscle rehabilitation) during all these comatose years?)
After you have explored the ship, in search for some medicine Lea urgently needs, you honestly wonder what will happen next. It is then when the adventure goes underground, or better said, underwater. Lea changes into the kind of wetsuit that would make the extra-terrestrial lizards of V vibrate their tongues with lust, but to humans it looks rather tacky and nothing like Mary Elizabeth Mastrantonio in The Abyss (to name just another underwater classic).
After a thrilling submarine sequence Lea discovers a second secret base, the size of London Heathrow Airport, located at the bottom of the sea but there the game drags as if the programmers were out of breath, inspiration, resources or all of the above. The map didn't help either and I was hopelessly lost for a while. But the base is just a temporary transit zone as it opens a gate to the final part of the adventure.
The idea of opening a door to an extra-terrestrial world by means of a holographic key, projected by 5 strong laser beams that all need to be exactly positioned, is sublime. Now if only I could make it work as this is where the game halted a second time on me and this time for good. Exit Lea Nichols. I will never know her secrets.
Epilogue
The above review is based on the PC Jeux (French) version of eXpérience 112. Apparently gamers who have bought the normal retail version do not have all of the above problems, especially after applying the (French) patch that can still be found on the official website. As eXpérience 112 sells at 6.14 Euro on Amazon France one can ask why the (more expensive) magazine version was altered unless it was to keep in line with the tradition to make PC Jeux free games unplayable. I have bought about 10 PC Jeux magazines (and their games) in my life and 7 of these gave up at one point or another.
I suppose I will not buy PC Jeux magazines anymore for the rest of my life.
Some reviews I consulted:
Puzzle vs. Experience.
The Experiment overcomes its clichéd beginnings with original gameplay.
Demo Review.
20100814
Sandbox of God remastered - free for one day (expired)
Entry 1712 posted in: c. The Sandbox Of God
The Game
Giveaway of the Day website, that paradoxically only gives away free
games in the weekend, has a free download of the quite astonishing
remastered Sandbox of God 1.56 game. The website is a spin-off of
the Giveaway
of the Day site where, every day, some software will be freely
available for 24 hours. This means – not a trial version, nor a limited
version – but a registered and legal version of the software.
In a rather distant past Unfinished Projects described the game as follows: The Sandbox Of God
The story itself is monotonous, the graphics are tacky, but in a strange way the game is very addictive. Before you know it hours have gone by because you still have not managed to create Volcano city or instigate world peace between rabbits and men.
Sandbox of God 1.56 is a puzzle at heart, where every decision you make affects your outcome in the end. Originally released in 2004, this 2010 version (upgrade 1.56) of the game adds a whole new graphical interface, new sound and music, two new modes, extra features and more! Here is what Unfinished Projects had to say in the past about it: The Sandbox Of God – Year 2010
SoG:R includes all changes from version 1.52 but has two new features:
The Sandbox of God board game. You can still play SoG in it’s classic style or switch to a brand new style called Simulated board game. In this new style, SOG:R simulates how one might play a board game version of the Sandbox of God in their basement using light gels, clay figures, blocks and cards, and Christmas lights. Switching between the classic style and the board game style can be done between rounds.
The Sandbox of God Warfare. Defend man’s civilization as you purchase new defences and upgrades, and prepare to do battle with the ever-multiplying civilization of rabbits. Use your godly powers of lighting and destruction to destroy rabbit armies and huts…provided that you have enough cash, of course. Unlock new cards by beating Sandbox mode and see how far into the future you can survive!
Grab this freebie, only today at: the-sandbox-of-god-remastered.
And if you are really stuck you can always try the best walkthroughs on
this planet, they have been upgraded today as well:
Walking
Through The Valley Of Eden (Sandbox of God Walkthrough Part 1)
Bad
Moon Rising (Sandbox Of God Walkthrough Part 2)
Under
The Vulcano (Sandbox Of God Walkthrough Part 3)
I
Want To Be A Little Fishy (Sandbox Of God Walkthrough Part 4)
It's
the Final Countdown (Sandbox Of God Walkthrough Part 5)
20100811
Octopus Ride
Entry 1711 posted in: The Holy Church of Iggy the Inuit
It came to the ears of Unfinished Projects that its mad little
sister project the
Holy
Church of Iggy the Inuit has been celebrating its second birthday.
Founded on the eight of August two thousand and eight the Reverend didn't know what a strange trip it would eventually prove to be.
More than a trip, it was a true octopus ride taking the Church of Iggy the Inuit from childhood to stardom.
So fasten your anoraks, brethren and sistren, and read the
full article here:
Octopus
Ride.
Last year's birthday party can be found here:
Catwoman.
20100731
iPod Random Generator July 2010
Entry 1710 posted in: 9. I, Pod
My iPod statistics for the month of July 2010.
Every month a graph will be published here, the playlist of the month will appear on my MySpace blog and the overview of the year will be glued on my MySpace entrance page. Nothing to be excited about.
For those who still want to know the how and what and where and when I give you this old link: Random Blueß aka sucking for statistics
And here are the last 10 songs that enjoyed my life:
El Caminos In
The West Grandaddy Open The Kingdom (Liquid Days, Part 2) Philip Glass
Manik Shamanik System 7 Newborn Elbow Old Man ZZ Top America Rammstein
Coming Home Cinderella Octopus Syd Barrett No More Lies Iron Maiden Love
Like Blood [12" version] Killing Joke.
If you want to know how the graph looked like last month: iPod Random Generator June 2010
20100730
Ariane 6.45
Entry 1709 posted in: a. ArianeB
In a previous post
we more or less predicted that an Ariane Dating Simulator update was in
the pipeline but that it would be finished 8 days after the previous
version is something of a record. On Saturday, the 24th of July 2010,
ArianeB was updated to version 6.45.
As usual we will largely quote from the Ariane Brodie (or should that be Ariane Barnes?) blog. Like this:
A running theme in Dating Ariane simulator is that Ariane is a modern feminist who is not delicate or submissive. She does only what she wants to do. If it gives her pleasure, she will do it. If it gives others pleasure, she may do it if she is assured a mutual exchange. …or really drunk.
One of the things that I like about ArianeB is indeed that she has her own little will, although that is, of course, Javascript driven, this to contradict the rumours amongst my friends that I am fabling to be really in love with her. Its many parameters make the game less linear than you think, although there are still some logical steps to follow.
The Rebecca Tapes
One of the lesser fragments in the story, according to its maker, were the Rebecca encounters, an old schoolmate of Ariane. You will meet her by going to the lingerie store and by winning the lingerie mini game that goes with it: How to go to the lingerie store?. As they both haven't seen each other for the last couple of years the decent thing to do is to invite her for a drink, that will take place at the local bar, but if you have already visited that Rebecca will propose an alternative club.
There is indeed something of an inconsistency in the story. Although it is hinted that Rebecca is female oriented and will try to make a pass at Ariane she will not hesitate to jump in the bed with the male player. Ariane however stays in character and refuses a ménage-à-trois. What happens next between Rebecca and the player is left to the imagination. Probably not much as it was Rebecca's first aim to entangle Ariane in her web en passant by you: How to end up in bed with Rebecca?
Note 1: There are some fan-written add-ons for ArianeB that have explored a threesome scenario but these are not really in line with the characters. (Nitpickers would say those story-lines are non-canon.)
Note 2: Under certain circumstances Ariane kicks the male player out: Rebecca is more fun than you are. I'm going to hang with her instead. The result is of course undocumented, as such. How to have a hamburger, some culture but no pussy?
ArianeB 6.4 added three extra scenarios with Rebecca excelling in her role as general pain in the arse. In all three of them she will get you (the male player) kicked out of the house and stay alone with her object of lust. You can try these out here:
The Rebecca Tapes: Getting ready for the pillow fight (introduction)
The Rebecca Tapes: How to steal Rebecca's clothes?
The Rebecca Tapes: How to spoil an ongoing anatomy lesson?
The Rebecca Tapes: How to get the cake in the oven?
ArianeB 6.45 contains, next to the obvious bug-fixes that will invariably lead to new bugs, a fine-tuning of the strip club scenario, more in line with Ariane's character and her romantic evolution towards the male player in the game.
In all previous versions visiting the strip club would lead to a raunchy end scene. This scene has now been deleted, unless the proper parameters have been triggered before going to the club. This is discussed more in details in our updated walkthrough: How to go to the stripclub without Rebecca? (for version 6.45).
A second strip club scenario, where Rebecca and Ariane both compete in the amateur night contest, has now got an extra ending. Ariane, a modern feminist who is not delicate or submissive, has got no problem stripping in the club before a bunch of strangers and her date, but - at home - she would at least like to see the favour returned.
It all cumulates in a funny scenario (generally 6.4 and 6.45 have both added a lot of humour into the game) that uses trigonometry functions to make a swirling webpage effect. It is not often one can say Javascript uses sexy moves.
ang = ang + Math.PI/10;
lft = Math.round(Math.cos(ang) * 50) - 100;
upd = Math.round(Math.abs(Math.sin(ang) * 30)) - 100;
All's well that ends well and for once it is Ariane who sends Rebecca away to have some quality time with her lover. Consult the 4.65 walkthrough at: How to go to the strip club with Rebecca?
And with that positive note this post comes to an end.
ArianeB 6.45 can be played at http://arianeb.com/dategame.htm. The download location can be found on the same page.
The ArianeB blog: Ariane's Life in the Metaverse.
The Ariane Barnes: Aspiring Video Game Star comics (12 episodes).
And, last but not least, the most recent walkthroughs can be reached by clicking the ArianeB Walkthroughs logo at the top right side of this page or at The ArianeB 6.45 walkthroughs: All in one.
20100724
Rod Harrod remembers The Crom
Entry 1707 posted in: The Holy Church of Iggy the Inuit
Years before she entered the Underground and met Syd Barrett, Ig’s first
venture for glory and fame came when the cameras of NME magazine spotted
her in November 1966. Issue 1037 had an article Come with NME for a
Pic-Visit to the Cromwellian, written by Norrie Drummond with photos
by Napier Russell and Barry Peake.
In the latest article at the Holy
Church of Iggy the Inuit we delve deeper into the Cromwellian's
history with:
an exclusive testimony from Rod Harrod, the man who
signed Jimi Hendrix,
nearly first-hand information from sixties
popstar Twinkle (Lynn Annette Ripley),
gruesome details about The
Bend dance-craze that hit Britain in 1966 and last but not least...
the
truth about Patrick Kerr's maniacal broom cupboard behaviour.
Rod Harrod remembers The Crom, only and exclusively at the Holy Church of Iggy the Inuit.
20100723
True Story IV, Atagong's continuing struggle with helpdesks...
Entry 1706 posted in: 6. Self-Made Monsters
One of my daily jobs as an IT monkey, next to changing printer toner
that for some members of the company I work for seems to be a task of
gargantuan proportions, is to take care of the safety of our network.
Although our (rented) mail server has a sophisticated anti-virus and spam removal system (if I may believe the blurb), the firewall has a daily updated spam and anti-virus protection (if I may believe the expensive maintenance contract) and the individual workstations have a top-notch anti-virus suite there is always the odd chance that a Trojan or backdoor (real good old-fashioned viruses are so seldom, these days) slips through the system.
And that is what happened last Friday. As most of the users only have limited rights on their machines usually no harm is done. On top of that these virus-loaded mails can be spotted from a 10 miles distance, because they invariably use old tricks nobody falls for anymore, except when… but that is for later.
Sales car caviar
So when suddenly a machine started spitting out 900 mails in half an hour, using the infamous relay port 25, I had a pretty clear idea where shit had hit the fan. I didn’t need to consult Sherlock Holmes to figure out that this sudden burst of activity could only come from the division that, by definition, is the least active but has the most expensive cars, the most modern laptops, the highest expense accounts but the least discipline. I am of course speaking of the sales department.
For historical reasons sales people in our company must have the nec
plus ultra without fully understanding the nec nor the ultra.
Sometimes this can be interpreted more literally than you think. I was
once present at a sales meeting where the managing director was giving a
blurry motivational speech about how sales figures and the company’s
future existence where going hand in hand. For about 20 minutes the MD
spit out phrases like:
no sales figures ergo
no turnover,
no turnover ergo no profit,
no profit ergo
no jobs…
At the end he asked if there were any questions, the
sales director raised her hand and asked: who is this new client Ergo
you have been going on about? (I swear on both my testicles that this
really happened.)
The sales division is the one that asked for the latest Microsoft Office Suite, because the 65536 lines limit of older Excel versions was really not enough to make 15 line offers and then, very seriously, phoned me to ask how to they had to calculate a sum. My answer, making my dodgy reputation as a grumpy IT manager only bigger, is invariably the same: you can use exactly the same formulae you used in Excel XP, Excel 2000, Excel 98 or Excel 95 for that matter. Not wanting to probe deeper into my dark cynical brain the person at the other end said ‘thank you’ and is probably still busy typing =A1+A2+A3+A4+A5+A6+A7+A8… Lets hope the columns he needed to add really didn’t hold 65536 plus one cells…
Somewhere last month I got a call from sales asking how they could find out if a certain name (in an Excel list) was present on a long list of names. So I told them, trying not to put an overt sarcastic tone in my voice, that perhaps the function to FIND a certain piece of information inside others pieces of information was the FIND function, just like the function to calculate a SUM in Excel is mysteriously called SUM.
Pie in the sky
And you will probably not believe me if I tell you that one of my side-jobs as an IT-manager is to receive the weekly turnover list of the sales people and turn it into a pie chart. Making a pie chart in Excel for them is what brain surgery looks like for me, apparently. (Don't dare interpreting the last sentence the wrong way!)
Last week I found out to my amusement that not one single person of our sales team was able to calculate a percentage, and after a 30 minutes discussion they decided to send a 10 lines Excel sheet over to me. I changed the wrong total for the good one (I wasn't bluffing when I told you they don't know how to make a sum) and suddenly it all added to 100%. It’s nice to be known as a computer genius.
Google wants you
But the bottom line was that one of our sales laptops was spitting out a backdoor, a Trojan or whatever you call these things nowadays, at an incredible speed. I located the PC in a jiffy and found out that the mail in question had been send (apparently) from Google containing a job offer. Obviously the sender's address had been spoofed and the attachment contained not an application form but a malicious program.
For my own intellectual sanity, and because it is rather hard to believe anyway, let me rephrase the previous paragraph. One of our sales persons saw a mail from the Google headquarters coming in, genuinely believing that, out of the billions of persons on this Earth, she had been chosen personally by Eric E. Schmidt to work for them, unzipped the attached messages and ran the exe file that was hiding inside. If creationists need proof that Darwin's evolutionary theory is humbug they just need to come and visit the company I work for.
It really didn’t take me a lot of time to neutralise the backdoor, although the sales person in question was constantly nagging that she had loads of work to do and that she was missing the sale of the century due to my intervention, but then there was still the matter that my anti-virus providers, all 3 of them, had failed me.
Helpdesk Blues #1
I started with the mail server guys. I sent a mail to the anti-virus mailbox but antivirus@belbone.be replied that it didn’t exist anymore. Fair enough, I don't use this address very often and it might have changed since a couple of years ago.
Time to call the Belgacom helpdesk, Belgium’s biggest telecom operator.
“I would like to point out that your professional spam and anti-virus filter, that I actually pay for, let through a harmful mail last Friday, and that today, on Monday these mails are still slipping through the maze.”
As usual the voice at the other side was very friendly and very
professional:
“Please send a mail to abuse@belgacom.be
and they will look into the matter.”
I like it when helpdesk people are efficient like that. So I did what they asked. Not five minutes later I got a return message and it read something along these lines:
This mailbox has exceeded its quota.
The exchange server will not attempt to send it again.
Thanks for your comprehension.
It was very reassuring realising that the biggest telecom provider of Belgium hadn't been checking its abuse mailbox for the last couple of weeks.
Helpdesk Blues #2
Time for Plan B. I knew where the original mail, containing the worm, had come from (not from Google, obviously) and I send a mail to abuse@versatel.be, but that mail address also was invalid. A WHOIS lookup showed me that Versatel was now in the hands of KPN.
Time to call the KPN helpdesk. To my amazement the KPN helpdesk lead me to Mobistar, Belgium’s second biggest telecom operator. A very friendly and professional man tried to help me.
"The IP range you gave me is not one of ours.", he said. "We have indeed taken over the professional branch of the KPN business, but the home consumer market has been taken over by Base. I’ll give you the helpdesk number of Base Consumer Market."
Helpdesk Blues #3
Time to call the Base helpdesk, Belgium’s third biggest telecom operator. The phone guy was very professional and very friendly.
"I can see it is one of our routers", he said, "but as the IP addresses are dynamically given whenever someone connects we will need the exact headers of the mail in question."
"I can give you all that.", I replied, "But what are you going to do, as the person probably is not even aware he or she is sending Trojans around?"
"After locating the router in question we will monitor it and if this person is still sending viruses around we will contact him or her and in the worst possible case switch off the router from a distance until the problem has been solved."
"Sounds fine to me, were do you want me to send the mail headers?"
"Support@base.be, sir. We will immediately take care of it, glad to be of assistance to you."
Minutes after I send the information I heard a reassuring ping. It was a message from Base. It read:
We are sorry we can’t deliver your mail, as this mailbox no longer exists.
The world is in safe hands, I can assure you that.
Other helpdesk stories on this blog:
True Story
True Story (the sequel)
True Story (part 3, the horror returns)
20100720
ArianeB 6.4
Entry 1705 posted in: a. ArianeB
Although it was promised that with version 6.3 ArianeB had reached its
final release a new version was unexpectedly made public
on the 16th of July.
This blog is more or less to blame as I once mentioned to the ArianeB creator that there was a small magically appearing towels bug in the game. Not only did Mister Ariane Barnes repair the bug, he also added some extra goodies on top.
One is that the photo shoot by the lake scenario has been altered a bit, a second change is that a couple of new Rebecca sleepover scenarios have been added. To quote the creator:
I decided to make it possible, under certain circumstances, to continue the date with Ariane, with Rebecca sleeping in the bedroom. Of course you can’t go anywhere and leave Rebecca alone, nor can you enter the bedroom since Rebecca is there, nor can you do anything noisy like shower or dance.
Of course this wouldn't be the number one place to look for ArianeB
walkthroughs anymore if I hadn't already posted solutions for these
situations: The ArianeB 6.4
walkthroughs: All in one.
Unfortunately, the game was only 24-hours old when a new, rather irritating, bug was found. A solution was posted after a few hours and the version that can now be downloaded at the official ArianeB website is already patched.
Unfortunately (again!), another bug crept in, but this can be remedied by adding one line to the script of the two following pages:
Adding “parent.rebec = 0;” to line 154 of text82.htm,
or line 188 of text12.htm would fix it…
(For the lazy ones, here are the patched pages. Just replace the two original html pages with the new ones.)
Suddenly the ArianeB creator does not speak anymore about this being the last incarnation of the dating simulator, as a matter of fact his latest comment goes like this…
You got me thinking about a possible more elaborate fix giving the option to invite Rebecca home after the strip club victory. Hmmm…
Suddenly I feel there will still be some new versions to follow… it will be a very hot summer...
ArianeB 6.4 can be played at http://arianeb.com/dategame.htm.
The download location can be found on the same page.
The ArianeB
blog: Ariane's Life in the Metaverse.
The
Ariane Barnes: Aspiring
Video Game Star comics (12 episodes).
And, last but not
least, the most recent walkthroughs can be reached by clicking the
ArianeB Walkthroughs logo at the top right side of this page or at The
ArianeB 6.4 walkthroughs: All in one.

The Holy Church of Iggy the Inuit