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20100814
Sandbox of God remastered - free for one day (expired)
Entry 1712
The Game
Giveaway of the Day website, that paradoxically only gives away free
games in the weekend, has a free download of the quite astonishing
remastered Sandbox of God 1.56 game. The website is a spin-off of
the Giveaway
of the Day site where, every day, some software will be freely
available for 24 hours. This means – not a trial version, nor a limited
version – but a registered and legal version of the software.
In a rather distant past Unfinished Projects described the game as follows: The Sandbox Of God
The story itself is monotonous, the graphics are tacky, but in a strange way the game is very addictive. Before you know it hours have gone by because you still have not managed to create Volcano city or instigate world peace between rabbits and men.
Sandbox of God 1.56 is a puzzle at heart, where every decision you make affects your outcome in the end. Originally released in 2004, this 2010 version (upgrade 1.56) of the game adds a whole new graphical interface, new sound and music, two new modes, extra features and more! Here is what Unfinished Projects had to say in the past about it: The Sandbox Of God – Year 2010
SoG:R includes all changes from version 1.52 but has two new features:
The Sandbox of God board game. You can still play SoG in it’s classic style or switch to a brand new style called Simulated board game. In this new style, SOG:R simulates how one might play a board game version of the Sandbox of God in their basement using light gels, clay figures, blocks and cards, and Christmas lights. Switching between the classic style and the board game style can be done between rounds.
The Sandbox of God Warfare. Defend man’s civilization as you purchase new defences and upgrades, and prepare to do battle with the ever-multiplying civilization of rabbits. Use your godly powers of lighting and destruction to destroy rabbit armies and huts…provided that you have enough cash, of course. Unlock new cards by beating Sandbox mode and see how far into the future you can survive!
Grab this freebie, only today at: the-sandbox-of-god-remastered.
And if you are really stuck you can always try the best walkthroughs on
this planet, they have been upgraded today as well:
Walking
Through The Valley Of Eden (Sandbox of God Walkthrough Part 1)
Bad
Moon Rising (Sandbox Of God Walkthrough Part 2)
Under
The Vulcano (Sandbox Of God Walkthrough Part 3)
I
Want To Be A Little Fishy (Sandbox Of God Walkthrough Part 4)
It's
the Final Countdown (Sandbox Of God Walkthrough Part 5)
20100108
The Sandbox Of God 1.52 – Year 2010
Entry 1623
It was already announced a couple of times before, but finally here it
is: Sandbox Of God version one point five two. There is some good and
some bad news.
People who were slightly aware of Mark Overmars’s Game Maker utility a couple of years ago obviously know Sandbox of God as it was, together with Seiklus, one of the top games created with this software. Sandbox is one those games proving that you don’t need ultra-realism and ten-minutes introduction movies to have decent entertainment.
Here is what I wrote about it in 2006 (the game was by then, already two years old, and still mega-popular):
The story itself is monotonous, the graphics are tacky, but in a strange way the game is very addictive. Before you know it hours have gone by because you still have not managed to create Volcano city or instigate world peace between rabbits and men.
Mr. Chubigans went on, creating Vertigo Gaming, now selling various (self-devised and highly original) indie games, but the legacy of SoG was one that couldn’t be easily forgotten and for the last lustrum fans have been asking for a follow up.
There have always been talks about a sequel and in 2008 SoG: Ancient Warfare was announced and then, a month later, put in the fridge again. The FAQ at Vertigo put it this way (for 2010 the text has changed):
Q: Sandbox of God 2?
A: I'm not prepared to say anything about that right now, and whether it's still going / cancelled.
Finally, last year, a Sandbox of God remake was announced for real. Mr. Chubigans hastily explained that this was NOT, I repeat NOT, Sandbox of God Part 2, the sequel, the next generation, or whatever… but merely an update to make the game running smoothly under Windows Vista and Seven.
Sandbox of God now comes in two flavours: the freeware edition (1.52) and the Remastered (and slightly commercial) edition.
The freeware edition has got the following changes:
Updated engine
Game Maker 8 instead of 5, making it faster and
slightly more reliable.
Updated music and sounds
The original version contained some
copyrighted music and sounds and these have been replaced.
Updating and news screen
Basically this is a build-in internet page
showing you the latest news and updates from Vertigo with a possibility
to download the most recent version (if any) .
Updated save system
Making saved games more reliable compared to the
quirky 2004 version.
Updated play speeds
You can now play the game in three different
speeds.
That the game is an upgrade and hasn’t got any new situations (quite the contrary as the original easter eggs seem to have disappeared) can be proved by the fact that my walkthroughs from 2006 are still valid (I have updated them a bit). I’ll put the links of these five walkthroughs, that is all it takes to complete the game and end with a 100% score, at the bottom of this post.
Sandbox of God Remastered is an expanded version of SoG 1.52 and is not freeware, but, until April of this year, given away for free to existing customers of Vertigo Gaming. In other words, you get the game for free if you buy (or have already bought) another one.
SoG:R includes all changes from version 1.52 but has two new features:
The Sandbox of God board game. You can still play SoG in it’s classic style or switch to a brand new style called Simulated board game. In this new style, SOG:R simulates how one might play a board game version of the Sandbox of God in their basement using light gels, clay figures, blocks and cards, and Christmas lights. Switching between the classic style and the board game style can be done between rounds.
The Sandbox of God Warfare. This is a brand new game and we’ll switch over to Mr. Chubigans’s description:
As man sits atop the world, enjoying the fruits of his labour, evil rabbits plot revenge. Defend man’s civilization as you purchase new defences and upgrades, and prepare to do battle with the ever-multiplying civilization of rabbits. Use your godly powers of lighting and destruction to destroy rabbit armies and huts…provided that you have enough cash, of course. Unlock new cards by beating Sandbox mode and see how far into the future you can survive!
The (recently updated) Sandbox of Gods walkthroughs can be found at:
Walking Through The Valley Of Eden (Sandbox of God Walkthrough Part 1)
Bad Moon Rising (Sandbox Of God Walkthrough Part 2)
Under The Vulcano (Sandbox Of God Walkthrough Part 3)
I Want To Be A Little Fishy (Sandbox Of God Walkthrough Part 4)
It's the Final Countdown (Sandbox Of God Walkthrough Part 5)
20091225
And Another Thing... or two...
Entry 1620
I am not very fond of the end of the year, partly because everybody
wants you to be happy, which I am, by definition, not. Another recurring
nightmare are the end of the year lists that are published everywhere
and the New Year’s resolutions for the coming year.
So I had decided not to publish such a list, but then…
OpenTTD 1.00
OpenTTD, probably the best game in the world, has put a first beta for version 1.0.0 on their website. With this version you can run OpenTTD without the original Transport Tycoon Deluxe data files, although you can still use them.
OpenTTD entries on this blog:
2008
Tycooning
2009
Rock around the block
Horses and heroes
CorsixTH (Open Theme Hospital) - demo 1
Another gem from the past (1997) is Theme Hospital by Bullfrog Productions. The game has been imitated a couple of times but these attempts were always worse than the original. For a couple of years several projects have attempted to create an Open Source version of the game and (some of) these different projects have been described on this blog before. Most of these projects have died a lonely death for the simple reason that a man (or woman) alone can’t cope with the ten thousands lines of coding such a huge project needs.
For the moment I am aware of three simultaneous Open Theme Hospital projects that share the same blog and forum: OpenTH, Java Hospital and CorsixTH. (Finally people have understood that it is better to bundle forces and start coding instead of making nice and flashy websites that promise things that will never come.)
CorsixTH has now released a playable beta 1, making it the first open source Theme Hospital clone to reach playable status. Representing five months of development since the project launched, CorsixTH Playable Beta 1 implements many of the features of the original game, and runs natively on Windows, Linux, and OS X. The intent of this release is to increase awareness of CorsixTH, and to encourage more developers to assist in the project.
Similar to how OpenTTD started, years ago, CorsixTH requires some of the original game data files to provide graphics and sounds and some tweaking needs to be done in configuration files, just like in the good old TTDpatch days, although in my case it was just enough to add the line C:\Program Files\Bullfrog\Hospital\ in the config.txt file.
Since the project went public on July 24th 2009 the core development team grow from one person to four people. Despite this, the project is looking for more developers to report bugs and submit code. Artists interested in creating a new set of graphics, and hence removing the dependency on the original game data, are also welcomed. (This last phrase is perhaps wishful thinking, it took OpenTTD five (5!) years to accomplish this and, according to Wikipedia, it is the 8th most active Sourceforge project on this planet.)
Open Theme Hospital entries on this blog:
2006
Open Source Theme Hospital Clone Announced (project abandoned, website unavailable)
2007
Theme Hospital Tycoon (project abandoned, website unavailable)
Donuts and doctors (project abandoned, website unavailabel)
2008
open Theme Hospital - 3 different ones (this developed in OpenTH)
Now that I am busy with this silly list, why don’t I go on with it…
Widelands - build 14
Widelands is an open source (GPLed) real-time strategy game. It is built upon the SDL and other open source libraries and is still under heavy development. Basically Widelands is a Settlers II remake rather than a clone carrying its own graphics, sounds and music. It is a project that is very alive and kicking.
Widelands entries on this blog:
2008 Widelands
UFO: Alien Invasion 2.2.1
Also UFO: AI is not a clone but a remake from the popular X-COM games from the Nineties. The community is very active and new versions appear on a nearly monthly basis.
UFO: AI entries on this blog:
2008 Illegal Aliens
Open Tower / High Rise Developer alpha 0.0.3
In July I wrote about on Open Sim Tower project and how it suffered from the same disease as a lot of other game clones or remakes. The leader of the project, most of the time a student, is very enthusiast, but fails to produce a downloadable game, because real-life catches up with him: exams, girlfriend, work, a home and a dog. This is no criticism, mainly an observation, but hours after I had blogged about it I received a reply from the Open Tower community with the clear message that I had exaggerated and that the project was still very active.
Last week I checked again and found that the main website of Open Tower had disappeared (it now leads to an OpenTower wiki) and the forum has been closed down due to lack of interest in development. It is not the time of the season to joke about this all, simply an observation.
However, on top of the Open Tower wiki is a banner saying that their project has got nothing to do with High Rise Developer. My attention was grabbed and it appears to be - yet another – attempt to create a Sim Tower style game. They have an 0.03 alpha which means that the project is still in a very early stage, but at least some work has been done.
Open Tower entries on this blog:
2009 Lost Yoot
Sandbox of Gods: 1.5 & Remastered
Sandbox Of Gods was one of the freeware indie hits from 2004, the game looked absolutely vintage, with tacky graphics and sounds, and that was probably why it went in that well.
Basically you are a god (as in the man with the beard) and you can choose if you will give humans or rabbits the chance to evolve into an intelligent species. You can try to develop both species as well and the final result will either end in a global nuclear war or in a peaceful world where humans (probably all vegetarian) and rabbits are peacefully living next to each other.
The walkthroughs for this game can be found on this blog and in only 5 runs you will have discovered all possibilities of this point’n click sim. Of course playing by these walkthroughs takes most of the fun away, as you should find out yourself, by trial and error, how an early decision will develop thousands year later.
For years there were plans for a sequel, but these were never concrete until this year when, out of the blue, a SOG remaster was promised.
Basically there will be two SOG 1.5 versions:
An updated freeware version containing the following changes
-
support for Windows 7 and Windows Vista
- upgraded resolution
-new
music and sound effects
-a new save engine which allows for updates
and patches
-a new options menu
A Remastered version, containing the freeware game and some extra games,
inspired by the original (this version will be given away, as a bonus
game, to existing Vertigo Games customers)
-SOG boardgame: a
boardgame version of the Sandbox of God simulation using light gels,
clay figures, blocks and cards…
-SOG warfare: where rabbits
plot to take over the world and attack the humans in a 20 level
turnbased strategic extravaganza
If all goes well SOG:R will be released on the last day of this year: the 31st of December… suddenly the future does look bright…
The Sandbox of Gods walkthroughs can be found at:
Walking Through The Valley Of Eden (Sandbox of God Walkthrough Part 1)
Bad Moon Rising (Sandbox Of God Walkthrough Part 2)
Under The Vulcano (Sandbox Of God Walkthrough Part 3)
I Want To Be A Little Fishy (Sandbox Of God Walkthrough Part 4)
It's the Final Countdown (Sandbox Of God Walkthrough Part 5)
20090424
Ancient Warfare
Entry 1349
This page contains some visitor's statistics that will be daily
updated for a week seven days period: complete.
A couple of years ago I was interested in Mark Overmars’ Game Maker utility because I had this concept that would blow the complete game industry to pieces. I tried several game creators but always reverted to Game Maker, I subscribed to the forum and asked some silly newbie questions, I downloaded the complete tutorial (and the software itself, obviously), started learning its programming language (although Game Maker’s best feature is the drag and drop menu that lets you create games without a single line of code) and started designing, well I almost started…
The back side of this all was that the forum was literally overflowing with game projects in alpha, beta and gamma stage and that I spend more time looking at other people’s games than at my own.
Thus this project became one more on the pile of my unfinished ones although quite recently it came back crawling through a hole in my head, hence this post. Who knows what the future might bring? (But knowing myself, don’t hold your breath.)
Two GM games have intrigued me ever since.
The first was Seiklus and you can read more about it at the following posts: Seiklus & Seiklus (again). If you want to know how this game looks like you can watch some video speed runs, about 35 minutes in total, on Youtube.
Number two: Sandbox of Gods was so inspiring to me that I created some walkthroughs allowing the casual player to reach all the possible goals in the game. As the game is icon-driven the best way to illustrate the different possibilities was, in my opinion, to have a graphical representation rather than a textual approach. Although these walkthroughs were never as popular as the one for the Penumbra Tech Demo, that more or less gave this blog its lift-off, it had its visitors, especially when SoG was still rather hot in the indie freeware game scene. From time to time, once or twice a year, I check the website of Mr. Chubigans to see if the long awaited Sandbox of Gods sequel has been released (or not) and this week, nice springtime weather by the way, I found it the ideal opportunity to have a go. The good news was, well read for yourself…
There have been two attempts at getting a sequel to SOG, even a contest with a major announcement of Sandbox of 2: Ancient Warfare. Since then, nothing much has been churned out, mainly due to the overwhelming amount of work Fred and I had at the time, and the second attempt being at a bit of a bad time (last month, as the holidays were approaching and I was finishing Spirits of Metropolis). Still, there will be a sequel to SOG, and it won’t look like it did before, nor will it have an Ancient Warfare theme (used due to the competition theme we were entering at the time). But it will be done later this year. (Taken from Vertigo Gaming)
That SoG still attracts some player was proven on the Vertigo forum
where quick11 wanted to have the answer to the following
questions:
How do you get 'Ancient Defences'?
And how do you get
'Bunnies Killed [A.D.]'?
Needless to say that Unfinished Projects contains the answers to these questions. As I was browsing the forum anyway I responded with a link to my graphical walkthroughs, but to my amazement my post was deleted a few hours later. I asked the moderator (who is not the maker of SoG, by the way) for some explanations. Those sounded like this:
I deleted your post because your site contained pornographic material on it, which we strictly do not allow.
Because a previous article that mentioned SoG also contained some links to an ArianeB add-on and to some games on Shark’s Lagoon I am now known, at least on the Vertigo Games forum, as an official pornographer. I have never been so proud in my life!
This assumption however made me wonder if the above is indeed true. As I am quite a geek I decided to monitor the visited pages of my blog at several intervals. The results (in percent) so far are:
| Page | 2404 | 2504 | 2604 | 3004 | 0205 | 0305 | 0605 | Total |
| a. ArianeB | 86.11 | 70.84 | 75.26 | 58.78 | 39.96 | 38.74 | 60.00 | 61.38 |
| e. Crystal VD | 3.01 | 4.97 | 3.35 | 16.73 | 36.03 | 33.26 | 21.24 | 16.94 |
| Index page | 6.25 | 11.66 | 9.22 | 13.06 | 10.04 | 13.05 | 6.39 | 9.95 |
| c. The Sandbox Of God | 1.16 | 4.97 | - | 1.22 | 2.62 | 2.95 | 0.82 | 1.96 |
| Secret Fantasy Dreams | - | - | 2.94 | 2.24 | 2.84 | 2.32 | 0.82 | 1.59 |
| 3. Gamebits | 1.39 | 1.51 | 2.31 | 0.82 | 1.75 | 0.63 | 0.82 | 1.32 |
| d. Shot-Online Calculator | - | - | 0.84 | 1.84 | 1.53 | 3.58 | - | 1.11 |
| 5. The Pink Thing | 0.23 | 0.43 | 0.84 | 0.61 | 1.31 | 1.68 | 0.82 | 0.85 |
| Autumn Blues | - | 1.51 | 0.63 | 1.22 | 1.09 | 1.26 | - | 0.82 |
| The Holy Church of Iggy the Inuit | - | 0.55 | 0.84 | 1.02 | - | - | 2.89 | 0.76 |
| 1. General Mish Mash | 0.46 | 0.65 | 0.63 | - | 0.66 | 1.26 | - | 0.52 |
| b. Dirk Gently | 0.46 | - | - | - | - | - | 1.03 | 0.21 |
| 2. DNA | 0.23 | 1.08 | - | - | - | - | - | 0.19 |
| Archive Index | 0.46 | - | - | - | - | - | 0.62 | 0.15 |
24th of April: A staggering 86% visits this blog for ArianeB alone and if one adds the other posts that mention adult gaming that number rises above 90%. Other games, including Sandbox of Gods, make out about two and a half percent of the public. My various Pink Floyd and Douglas Adams posts only reach one percent of the hits...
25th of April: ArianeB still rules at more than 70% and, perhaps due to this post, the interest for Sandbox of Gods has risen to slightly over 5% (adding one third of Autumn Blues). A lone believer has found salvation at Iggy's Church.
26th of April: 3 out of 4 visitors surf directly to the ArianeB pages, a very small minority (too small to make the chart) still reads the Dirk Gently, DNA and Star Trek entries. Sandbox of Gods stands at position 14 (and is thus not included in the top-10 overview of today). I am proud that my Shot Online Calculator (no longer supported or updated since a couple of years) still could attract one visitor.
27th, 28th and 29th of April: Ooops. Forgot to download the statistics.
30th of April: Virtually Date Crystal hits the market, strong. Would you like to know that 0.20% of my visitors went to the iPod page. I guess not.
2nd of May: Virtually Date Crystal is a hit and the first walkthrough that has been published gets 36% of all hits (46% if one adds the index page). My Penumbra page still attracts some people after all these years (but too little to be mentioned in the top 10).
3rd of May: Crystal surely has broken the hearts of the adult gaming community and the walkthroughs are getting a lot of attention. I do love it though that the Sandbox of Gods still gets its hits. it's a great game and it involves bunnies as well...
6th of May: Over 80% visits this blog for its adult games walkthroughs and a small, very small, minority wants to read about, what we shall call, regular games (amongst them David Galindo, creator of Sandbox of Gods, thanks fore your mail David!). The final results show that the Sandbox of Gods walkthroughs end up at the fourth place but that they can't compete with ArianeB, nor with newcomer Crystal.
The (recently updated) Sandbox of Gods walkthroughs can be found at:
Walking Through The Valley Of Eden (Sandbox of God Walkthrough Part 1)
Bad Moon Rising (Sandbox Of God Walkthrough Part 2)
Under The Vulcano (Sandbox Of God Walkthrough Part 3)
I Want To Be A Little Fishy (Sandbox Of God Walkthrough Part 4)
It's the Final Countdown (Sandbox Of God Walkthrough Part 5)
20081018
Autumn Blues
Entry 1041
Recently I have been in my cynical go-get’em-all mode and I
want to apologise for that. I blame it on the season but it could of
course also be that my bad character is beyond fixing.
The following text (part 1 and 2) is about gameplay for adults. If your legislation forbids to read this under a certain age and if you are under that certain age you are advised to skip the first two entries of this post and to read only part 3, which is about The Sandbox of God.
On the other hand, if your religion forbids you to read about gameplay involving divine powers as well then this post is entirely not for you.
Settled? Can we go on now please?
Set 1. ArianeB add-on
I can’t deny it. Most visitors of my little blog don’t come here to read my philosophical musings, but to check the ArianeB section.
ArianeB or Virtually Date Ariane is a free adult click-n-play game, made by an anonymous human being who roams the net under the same name. Insiders more or less know who hides behind that pseudonym but it is not my task to divulge that information. It suffices to say he is rather interested in the intersections between mathematics and 3D graphics.
I can’t blame the man, it is easier to explain the mathematical formula A ∩ (B ∩ C) = (A ∩ B) ∩ C
by saying that
a: if Rebecca is skinny dipping in the pool
with ArianeB and
b: if you join ArianeB in the pool for a good
old game of booby touching
the chance is big that
c: the
three of you are in the same pool at the same time.
That is what they
call apllied mathematics.
ArianeB 5.0 still contains some bugs in the coding, meaning that some action sometimes trigger the wrong events or pictures. Erana was one of the first to create an add-on to get rid of these bugs and to add some extra features as well.
Soon after that I was contacted by Arnulf who made an add-on for the add-on, if you understand what I mean, but my appetite for ArianeB was a bit tempered by then as I had played it about a hundred times just to make these goddamn walkthroughs. So I never added Arnulf’s creation to this blog.
But when I recently checked the forum where Arnulf posts his versions I found that his add-on has now reached version number 12. It is about 16 MB big and can be downloaded from RapidShare. Expect no walkthrough from me this time. You’re on your own!
Set 2. An Afternoon at the Swimming Pool
The forum where any new incarnation of ArianeB (and the add-ons) is
closely scrutinised belongs to Shark’s
Lagoon. Shark has made quite a few sexy adventures and one of his
most popular creations, Horny
Afternoon, has now been extended to episode 3. In An
afternoon at the swimming pool we meet Wendy, her nanny aptly called
Nanny, a friend from school Cloé and, of course, Franck, the handyman
who comes in handy in different ways.
(Part 2 of Horny Afternoon can
be found here: Another
very special afternoon. Some more information about Shark in old
posts of mine: Sense
And Sensibility and Cyberhugging.)
For those who have not the patience to play the new game until the end (and then once again because there are different endings and then once again because it is so damn good) Arnulf, oh no not HIM again!, has made a 24 minutes during movie with all the situations in the game. That 64 MB video walkthrough can be downloaded from Rapidshare as well. Damn, and I also wanted to make a visual guidel. There go my extra 1,000 visitors a week!
Far less people join this little blog to check The Sandbox of God walkthroughs. I can’t figure out why. Apparently the urge to procreate, even virtually, is far more appealing than playing god in a world populated by rabbits and men. But please bear with me for a moment.
This is what I had to say about the game in 2006:
The story itself is monotonous, the graphics are tacky, but in a strange way the game is very addictive. Before you know it hours have gone by because you still have not managed to create Volcano city or instigate world peace between rabbits and men.
The game is indeed very addictive and it is not very strange that it has acquired a loyal following. People have asked for a SoG sequel but for one reason or another, its maker, Mr. Chubigans wasn’t too keen to start producing one.
Until the following message appeared on Mr. Chubigan’s blog
on the 24th of February of this year:
Sandbox of God 2: Ancient
Warfare is coming April 20th.
But less than a month later it was already announced that the game would not meet its deadline and that the release date would probably be June of this year. June past by like a whirlwind and Mr. Chubigans was obliged to make another statement:
I think it’s time for a SOG 2 update, eh? I’ll be completely honest here: the project is stalled for now. Fred has gotten quite a few sprites done but there are still plenty more to go. On my end, only the night/day cycle is done. There is still much, much more work to do.
And the Vertigo Gaming unofficial FAQ has the following message:
Q: Sandbox of God 2?
A: I'm not prepared to say anything about that right now, and whether it's still going/canceled.
Blaming it on the season or not, this is quite depressing news. But instead of jerking off to ArianeB or Wendy, why don’t you just download The Sandbox of God and play with bunnies for a change?
If you liked this post - you might be interested in this one as well: Tentacle Day
20061006
It's the Final Countdown (Sandbox Of God Walkthrough Part 5)
Entry 296
The Sandbox Of God really is an amazing game. By combining natural
phenomena and godly interventions the inhabitants of Earth and their
habitat evolve in different ways.
The game travels through 7 chapters, each representing a certain period of our Earth, starting in 1.000.000 years BC and ending in 2100 AD. Depending from the (previous and actual) situation several icons are shown on the screen. Clicking these will trigger some actions.
Some of these actions are pretty straightforward, it is obvious that rain will generate a forest out of a tree and that the same forest will nourish animals and humans, but how on Earth does one create a lake, a volcano or a cave out of a meteor?
The SoG website gave you some hints and then some other before but for those who don't want to experiment with all the settings in the game, or those who are really stuck, here is the last part of the graphical walkthrough, made by yours truly... simply click the icons in the same order as they have been presented here... (Kudos to John who posted several solutions on Jay Is Games)
This walkthrough is compatible with version 1.56 (August 2010)
F U N S P O I L E R S A H E A D
War! What Is it Good For? (Sandbox of God Walkthrough Part 5)
This is the most boring scenario of the game, as it is needs exactly the same moves from walkthrough part1 but with a little twist at the end.
1.000.000 years BC, the coming of man... and rabbits...
Year 1 AD, the gold it's in the...
Year 500 AD, farms, plagues and things...
Year 1000 AD, have catapult, will shoot...
Year 1500 AD, oil to boil...
Year 2000 AD, the diesel age...
A new icon appears and is best used
at once.
Year 2100 AD, kill, kill, kill...
Game over. 100%.
The complete SoG walkthroughs (updated August 2010):
Walking Through The Valley Of Eden (Sandbox of God Walkthrough Part 1)
Bad Moon Rising (Sandbox Of God Walkthrough Part 2)
Under The Vulcano (Sandbox Of God Walkthrough Part 3)
I Want To Be A Little Fishy (Sandbox Of God Walkthrough Part 4)
It's the Final Countdown (Sandbox Of God Walkthrough Part 5)
20061004
I Want To Be A Little Fishy (Sandbox Of God Walkthrough Part 4)
Entry 295
The Sandbox Of God really is an amazing game. By combining natural
phenomena and godly interventions the inhabitants of Earth and their
habitat evolve in different ways.
The game travels through 7 chapters, each representing a certain period of our Earth, starting in 1.000.000 years BC and ending in 2100 AD. Depending from the (previous and actual) situation several icons are shown on the screen. Clicking these will trigger some actions.
Some of these actions are pretty straightforward, it is obvious that rain will generate a forest out of a tree and that the same forest will nourish animals and humans, but how on Earth does one create a lake, a volcano or a cave out of a meteor?
The SoG website gave you some hints and then some other before but for those who don't want to experiment with all the settings in the game, or those who are really stuck, here is part 4 of the graphical walkthrough, made by yours truly... simply click the icons in the same order as they have been presented here... (Kudos to John who posted several solutions on Jay Is Games)
This walkthrough is compatible with version 1.56 (August 2010)
F U N S P O I L E R S A H E A D
I Don't Like Fish (Sandbox of God Walkthrough Part 4)
The previous volcano scenario was spectacular for the eye but not for the points. This part will be a great leap forward towards the final and put your score at a staggering 91.20% (only if you have played the previous walkthroughs). Once again humans and rabbits both get civilised and learn to eat fishsticks. BTW, playing by these guides takes away most of the fun in the game...
1.000.000 years BC, the lake on the mountain...
Year 1 AD, it's raining fish...
This scenario brings in a new icon...
Year 500 AD, icy lake and business as usual...
Year 1000 AD, law and order...
Year 1500 AD, rabbit village...
Year 2000 AD, almost done...
Year 2100 AD, that's it...
The complete SoG walkthroughs (updated August 2010):
Walking Through The Valley Of Eden (Sandbox of God Walkthrough Part 1)
Bad Moon Rising (Sandbox Of God Walkthrough Part 2)
Under The Vulcano (Sandbox Of God Walkthrough Part 3)
I Want To Be A Little Fishy (Sandbox Of God Walkthrough Part 4)
It's the Final Countdown (Sandbox Of God Walkthrough Part 5)
20061001
Under The Vulcano (Sandbox Of God Walkthrough Part 3)
Entry 294
The Sandbox Of God really is an amazing game. By combining natural
phenomena and godly interventions the inhabitants of Earth and their
habitat evolve in different ways.
The game travels through 7 chapters, each representing a certain period of our Earth, starting in 1.000.000 years BC and ending in 2100 AD. Depending from the (previous and actual) situation several icons are shown on the screen. Clicking these will trigger some actions.
Some of these actions are pretty straightforward, it is obvious that rain will generate a forest out of a tree and that the same forest will nourish animals and humans, but how on Earth does one create a lake, a volcano or a cave out of a meteor?
The SoG website gave you some hints and then some other before but for those who don't want to experiment with all the settings in the game, or those who are really stuck, here is part 3 of the graphical walkthrough, made by yours truly... simply click the icons in the same order as they have been presented here... (Kudos to John who posted several solutions on Jay Is Games)
This walkthrough is compatible with version 1.56 (August 2010)
F U N S P O I L E R S A H E A D
Volcano, Rock City and Rabbitworld (Sandbox of God Walkthrough Part 3)
Men runs away from the erupting volcano and tries to settle down in the woods were the rabbits live. Playing by these walkthroughs takes away most of the fun in the game...
1.000.000 years BC, let's make a volcano...
Year 1 AD, Rock City here we come...
Now the Volcano is a fact a new
icon will appear.
Year 500 AD, farmland to help the humans...
Year 1000 AD, a code from heaven...
By the way, did you notice that
the code from heaven looks a bit like an easter egg?
Update 2010:
the easter eggs have been disabled in the 2010 version of the game.
Year 1500 AD, rabbitworld...
Year 2000 AD, let's get it over with...
Year 2100 AD, the easy way out...
Playing this sequence after the two first walkthroughs will give you a small but necessary upgrade to 78.00%. Still a lot of empty spaces on the checklist though. How to fulfill these will be explained one of the the following days... if god, dog or blog doesn't forbid...
The complete SoG walkthroughs (updated August 2010):
Walking Through The Valley Of Eden (Sandbox of God Walkthrough Part 1)
Bad Moon Rising (Sandbox Of God Walkthrough Part 2)
Under The Vulcano (Sandbox Of God Walkthrough Part 3)
I Want To Be A Little Fishy (Sandbox Of God Walkthrough Part 4)
It's the Final Countdown (Sandbox Of God Walkthrough Part 5)
Bad Moon Rising (Sandbox Of God Walkthrough Part 2)
Entry 293
The Sandbox Of God really is an amazing game. By combining natural
phenomena and godly interventions the inhabitants of Earth and their
habitat evolve in different ways.
The game travels through 7 chapters, each representing a certain period of our Earth, starting in 1.000.000 years BC and ending in 2100 AD. Depending from the (previous and actual) situation several icons are shown on the screen. Clicking these will trigger some actions.
Some of these actions are pretty straightforward, it is obvious that rain will generate a forest out of a tree and that the same forest will nourish animals and humans, but how on Earth does one create a lake, a volcano or a cave out of a meteor?
The SoG website gave you some hints and then some other before but for those who don't want to experiment with all the settings in the game, or those who are really stuck, here is part 2 of the graphical walkthrough, made by yours truly... simply click the icons in the same order as they have been presented here... (Kudos to John who posted several solutions on Jay Is Games)
This walkthrough is compatible with version 1.56 (August 2010)
F U N S P O I L E R S A H E A D
Poor, Stupid and Ugly (Sandbox of God Walkthrough Part 2)
This is the sleaziest part of the game, in which humans eat all the rabbits and live in a barren desolated world... Using these walkthroughs takes away most of the fun in the game...
1.000.000 years BC, run rabbit run...
Year 1 AD, show them who's the boss...
Year 500 AD, plague those farmers...
Year 1000 AD, being bored...
Year 1500 AD, another plague...
Year 2000 AD, yet another plague...
Year 2100 AD, much ado about nothing...
Playing this sequence gives you the worst god-rank and should bring the
checklist to 73.60% (only if you played the previous walkthrough
as well).
How to fulfill the other goals will be explained in the
following days... if god, dog or blog doesn't forbid...
The complete SoG walkthroughs (updated August 2010):
Walking Through The Valley Of Eden (Sandbox of God Walkthrough Part 1)
Bad Moon Rising (Sandbox Of God Walkthrough Part 2)
Under The Vulcano (Sandbox Of God Walkthrough Part 3)
I Want To Be A Little Fishy (Sandbox Of God Walkthrough Part 4)
It's the Final Countdown (Sandbox Of God Walkthrough Part 5)
Walking Through The Valley Of Eden (Sandbox of God Walkthrough Part 1)
Entry 292
The Sandbox Of God really is an amazing game. By combining natural
phenomena and godly interventions the inhabitants of Earth and their
habitat evolve in different ways.
The game travels through 7 chapters, each representing a certain period of our Earth, starting in 1.000.000 years BC and ending in 2100 AD. Depending from the (previous and actual) situation several icons are shown on the screen. Clicking these will trigger some actions.
Some of these actions are pretty straightforward, it is obvious that rain will generate a forest out of a tree and that the same forest will nourish animals and humans, but how on Earth does one create a lake, a volcano or a cave out of a meteor?
The SoG website gave you some hints and then some other before but for those who don't want to experiment with all the settings in the game, or those who are really stuck, here is part 1 of the graphical walkthrough, made by yours truly... simply click the icons in the same order as they have been presented here... (Kudos to John who posted several solutions on Jay Is Games)
This walkthrough is compatible with version 1.56 (August 2010)
F U N S P O I L E R S A H E A D
Peace, Love and Eternal Understanding (Sandbox of God Walkthrough Part 1)
This is the toughest part of the game, in which humans and rabbits both get civilised and learn to know each other, though not in the biblical sense of the word. Playing by this walkthrough also takes away most of the fun in the game...
1.000.000 years BC, the coming of man... and rabbits...
Year 1 AD, the gold it's in the...
Year 500 AD, farms, plagues and things...
Year 1000 AD, have catapult, will shoot...
Year 1500 AD, oil to boil...
Year 2000 AD, the age of medicine...
Year 2100 AD, peace, love and eternal understanding...
Playing this sequence on a new game gives you the highest god-rank and
should brings the checklist to 62.60%.
How to fulfill the
other goals will be explained in the following days... if god, dog or
blog doesn't forbid...
The complete SoG walkthroughs (updated August 2010):
Walking Through The Valley Of Eden (Sandbox of God Walkthrough Part 1)
Bad Moon Rising (Sandbox Of God Walkthrough Part 2)
Under The Vulcano (Sandbox Of God Walkthrough Part 3)
I Want To Be A Little Fishy (Sandbox Of God Walkthrough Part 4)
It's the Final Countdown (Sandbox Of God Walkthrough Part 5)
Set 3. The Sandbox of God
The Holy Church of Iggy the Inuit