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20100619

Cyberhugging 2010

Entry 1690

Just a minute, honey Sisters are doin' it for themselves

I have been playing adult games since, let me think now, my Three Sisters' Story days, that was a typical bishōjo adventure. I must have been experimenting with other games before, because - in my mind - Sisters was from the early nineties but know-all Wikipedia tells me that this game only dates from 1996, quite modern to me.

Sisters more or less set a standard for hentai games and isn't that simple to play. Making a wrong decision will often lead to some nice scenes, but these turn out to be one-way as the game will switch to one of its alternative endings, varying from all three sisters literally fighting for your love to the school nurse saying that your little swimmers have made one of the girls pregnant and that you better marry her. Just like in Larry Laffer's first adventure (1987), you'd better used a condom instead.

Three Sisters' Story is originally a Japanese game and flirts with the subjects that Japanese love so much, like eating raw horse meat ice-cream. The game turns around different sexual encounters from the pre-nubile kind and the game can only be ended after a quite disturbing torture and rape scene. Like I said, the usual stuff the Japanese (apparently) love so much.

Replaying the game (in DOSBox, obviously) just for the sake of you, the reader of this blog, only made me think what progress computers have made for the last decade. So let's have a look at what makes our hormones grovel nowadays.

Private Nursing Shark's Lagoon

I still remember the days when Shark's Lagoon was a small website that changed place every three months whenever the server owner found out that the lagoon contained some nudity in pixelated form. I had once the intention of writing a very long and serious philosophical treaty about the boundaries between reality, virtual reality and images of reality, but I fear that this project is forever lost in the purgatory of my mind. Perhaps that's for the best.

PayPal deleted Shark's account because his site was diffusing images with a sexual context, but apparently they do not have the same scruples when somebody uses their services to sell first-person shooter games. Apparently the process of shooting down life forms is considered more ethical than the process of creating new life forms, even virtually. Perhaps not that weird, as hunting in woods is still considered a healthy outdoor sport, while copulating in those same woods is not.

Shark's most recent free game is Sweet Anais 2, but I haven't really tried it as it falls a bit outside my sphere of interest, it is a redux anyway from the first version that appeared a couple of years ago. There is also a demo for a brand new game, Morning Temptation, using real actors instead of his typical 3D caricatures, but it still breathes the typical Shark style, which is quite good.

The complete game is not for free, as it is only accessible through his Priv-Box, not that I blame Shark for that, we all have to live. Also in his Priv-Box is Private Consultation, a new episode in his Horny Afternoon series. Usually these games become freeware after a couple of months so the scrimpy ones will have to suffer a bit longer.

Virtual Date Girls

The lagoon community, that I happen to visit from time to time, mainly in my function as gatekeeper of the ArianeB walkthroughs, has also grown exponentially over the last few years and since a couple of months a new batch of game and story creators who want to show their products to the outside world has entered the forum.

In the past this blog has given some attention to Virtual Date Girls and its games Crystal and Leilani, but that bunch has already been expanded with Rachel, Tammy, Kelly, Katie, ArianeB (a mod of the original game) and half a dozen others. Not all is for free at VDG but there is enough to choose from. Personally I find it a pity that Chaotic is too busy creating new games instead of debugging existing ones, but new games is of course where the money is.

The two adult game makers that have impressed me the most, these last couple of weeks are Cugel and Leonizer.

The eyes have it Getting to Know Brenda (a slightly different dating sim) by Cugel

Getting to Know Brenda is a work in progress that will be published au fur et à mesure. At the moment two chapters are ready that can be downloaded, unfortunately at Rapidshare, probably the website with the most deceiving name on the world wide web.

To quote from the readme file:

The game was conceived and developed as a way for the author to learn some stuff about Flash, Poser, animation and the blending of interactions with music and sound effects.

The author's self-imposed game criteria are that the game must
...be a stand-alone Flash application
...require no access to any local or web server files
...have a flow that is like a comic book
...be a male fantasy with a subtle moral compass without being prudish

and last but not least

...have respect for women.

If one considers that this is the first attempt of its creator this is a remarkable game (with some amazing animated parts I haven't seen yet in other games of this genre). Clearly there are still some bugs here and there. One is that starting the game through the html page makes the text unreadable in certain browsers (Firefox), but opening the swf file directly in your browser, Irfanview or GOM player resolves this. Some of the facial expressions and / or body poses are not always a complete success, but as I have tried in the past to create a 3D cyberperson myself I know how painstakingly difficult (and most of all: boring) this is. I gave up, simple as that.

In the game you meet Brenda, who in the first chapter, has some unlucky encounters with the neighbours' cat (hint: be sure to search the house while she is away, but don't be too intrepid). Luckily the cat is gone in the second chapter and all is open for a desert ride on your motorcycle. A small advice to Cugel, as the romantic scene in chapter two is identical to the scene in chapter one (apart from some sartorial changes), I would like to see a different approach for chapter 3 frankly.

Unfortunately there is no Getting to Know Brenda website yet, but the results and download links of Cugel's work are published at the Shark's Lagoon Forum: Getting to Know Brenda.

I looked over Jordan Jordan 500 by Leonizer

Leonizer is the thriving force behind the Lesson of Passion website. Not all games are top notch, some of the earlier ones are quite raunchy and not even worth the mention, but he pleasantly surprised me with High School Romance a couple of months ago. I liked the softcore approach of the game, although perhaps that is more due to the fact that Leonizer does not use anatomically detailed 3D models in his games (that have to be purchased), but the default personae that are given away for free. I have the distinct feeling that he doesn't own a lot of hairstyles for his characters either, as there is an abundance of bald male types.

With Jordan 500 he has made a nice interactive novel not unlike a dating sim. And not unlike dating sims it also contains all the pros but, I'm afraid so, also the cons of this genre.

Typical (Japanese) dating sims have a male player, usually a student, who has a time limit to win a girl's love from the same university. The girl will only give him some attention after he has bought her some presents, so he has to earn some money first (mostly by finding a job, occasionally to go thieving or to sell illegal substances). At the same time the player needs to get better ratings or achieve some fixed goals: going to school is needed to pass an exam, training at the gym results in a better physical condition, having a beer at the pub makes you more popular and so on… Most simulation driven computer games (SimCity, Age of Empires, Command and Conquer and obviously, also The Sims) put the player before these Solomon's judgments: choosing one option will opt out another and as they all have their advantages (and disadvantages) the player must try to reach and maintain an equilibrium (often there are also hazardous situations that need to be controlled first).

But back to Jordan 500. For once the game is not played from a man's point of view what is quite unique. Jordan is a Hollywood prostitute by choice (although it really is her financial situation that triggered her career, but we will not get into that discussion) hoping she'll meet a movie director during her encounters who will cast her. She starts selling her services at the local park and has 100 days to make it to the high society VIP club. Jordan will score better (and earn more) by changing her looks (buying clothes and make-up), training her body at the local gym, having a sauna or a massage... Besides that she needs to think of her reputation, her IQ, her health, her morale and even her self-defence skills. And obviously there are some clients to please as well. They bring in the money, needed to buy the extras that make her reputation and experience grow.

The problem with these fill-in-your-daily-agenda games is that they are highly repetitive, and if the graphics (or animations) are not adapted to the different situations you can as well play a soccer team management game instead, because all you see is a statistics board with percentages anyway.

Unfortunately this is Jordan 500's main problem. In her line of work Jordan meets 9 types of clients that all have different expectations. But all the screen shows are these damn statistics and the message 'working with customer'. It is as sexy as watching the New York Stock Exchange big board. Having at least a 'polaroid' of the situation would make the game visually more attractive and frankly, a bit less boring. I would have liked more eye-candy.

If certain conditions are met extra events are triggered, all good sims have these build-in mini-games, and Jordan 500 is no exception. One of the first encounters is when Jordan helps a friend by confronting a mafia boss who urgently wants a 1000 dollar loan back. But whatever Jordan's decision is this has no further impact on the game whatsoever and the friend disappears without a trace. The same goes for a romantic involvement with a member of the gym club, right at the beginning of the game and only if certain conditions are met, Jordan meets the man twice, after that he isn't seen anymore until day 100.

Day 100 is problematic as well, especially in Firefox. You can chose between three different endings but whatever you chooses the game always jumps back to the starting screen. I first thought this was deliberate, but after the third attempt I saw an infinite small sign at the bottom of my browser warning me that Firefox had silently blocked a pop-up. All major browsers (and search toolbars and anti-virus suites) block infesting pop-ups nowadays, so ending the game with a separate pop-up screen is about the most ridiculous decision a web-browsed game creator can take nowadays.

From the above it would seem that I am quite unhappy with this game, but I am not. It was fun for the first couple of times. But with some extra work this could grow into a monster with a playability and re-playability that equals ArianeB. We'll talk again when version 2.0 sees the light of day.

Jordan 500 can be found here.


If you liked this (adult gaming) post - you might be interested in the first one (from 2007) as well: Cyberhugging 
Three Sisters' Story
download locations
walkthrough
some nice screenshots
some not that nice (18+) screenshots
Shark’s Lagoon games that have been discussed here before:
Horny Afternoon: Cyberhugging
Sensual Experiment: Sense And Sensibility
An afternoon at the swimming pool: Autumn Blues
First Time: (insert title here)
Secret Fantasy Dreams: Secret Fantasy Dreams 
Desire and Submission: Desiderata 
Virtual Date Girls games that have been discussed here before:
The Crystal 1.1 Walkthroughs (1): Love in an elevator 
The Crystal 1.1 Walkthroughs (2): Let's have a party 
The Crystal 1.1 Walkthroughs (3): Steamboat Willie 
Leilani 

20091213

Desiderata

Entry 1619

ArianeB 6.1 ArianeB 6.1

Since a couple of weeks the dating simulator ArianeB, also known as Ariane Barnes or Virtually Date Ariane and even Ariane Brodie (sorry, just adding these synonyms to get a higher Google ranking), has been upgraded to version 6.1.

The changes have been applied to the html pages alone and as far as I could check no images have been tampered with. Apart from some bug fixes the story is identical to that of version 6.0. The main difference is that Ariane’s responses, which - up till now - were only visible as tooltips on the images by moving the mouse over the appropriate area, are now reflected as well in the bottom text area.

For the original overview of the changes you can always check the Life in the Metaverse blog.

I will not end this post by saying that the walkthrough of version 6.1 will come any day now, as I still didn’t find the time to investigate the different new scenario’s of version 6.0 (nor 6.1). But I did play version 6.0 a few times and I immediately came home with a toaster!

Let me say that my wild friendship with ArianeB has temporarily tempered a bit, and the arrival of several new characters at Shark’s Lagoon will certainly not help remediate that.

Florian & Alancy Desire and Submission

Shark, from Shark’s Lagoon, has once done it again and leaves us with a nice Christmas bonus. He has teamed up with a few people from the Shark’s Lagoon forum and together they came with a new flash game called Desire and Submission, an adult sim exploring the boundaries of BDSM, but always staying within the limits of Shark’s universe, meaning that the adventure is rather witty than offensive or vulgar.

Shark’s games are a mixture of point and click simulation adventures, graphic novels and/or interactive movies. The story develops in the usual way, with people talking to each other through text balloons and a next button to proceed to the following scene. It is advised not to skip the texts as some contain hints for later on, but you can scroll rapidly through the different panels by clicking on the space where the ‘next’ button arrives, even if it is not visible.

Once in a while the story is halted, the mouse pointer changes into a circle and it is up to the player to trigger the following events. As such the game resembles those classic point and click adventures like Day of the Tentacle, but of course Shark’s latest asset is not about a bunch of teenagers careening through space and time, deep-freezing and microwaving hamsters en passant. Desire and Submission contains adult topics, adult topics we adults like so much that we can’t have enough of them. Well, some of us do.

In Shark’s earlier creations a single click would start a next scene, but in this game there are quite a few puzzles where so-called combo-clicks, in the right order and inside a limited time frame, have to take place. There are also some interesting sidesteps, if the player takes the wrong decision for instance, the story will continue for a while and will only reveal a dead end after some further developing situations have taken place. Personally I liked one alternative ending so much that I would like to see it develop into a parallel universe, so to speak.

People who are not used to Shark’s games (and the way they work) may have some problems initially; I have ‘grown up’ with Shark’s earlier incantations and know how they have been evolving, from release to release, always towards the better. This last effort is, undoubtedly, his best creation ever. Lagoon games have that certain cartoonish 3D style that makes me wonder if this is the kind of thing the Thunderbirds were doing after hours.

As usual the Shark’s Lagoon forum has dedicated a thread to the game were subtle hints are dispersed over its 25 pages or so, members have been informed not to give too much away as this will take away the fun of the game, so asking for the password to get to the second episode of the game will simply be ignored, if you are lucky (if you are unlucky you will get a spank for help).

spank spank spank spank lovely spank! Shark’s last has evolved into a real interactive story and has been separated in two different episodes (with hopefully more to come). Part 1, Alancy, shows how the fresh wife of a nobleman is introduced in the strange ways of French nobility, including whips and dungeons. When the first episode has been ended to the satisfaction of all parties a password is revealed that can be used to start the second episode, Florian, but if no password is revealed the game has switched over to an alternative ending, that is also fun to play, but will not lead to success.

Talking about success, Shark’s games are not only getting better from release to release but are also gaining in popularity. The downside of this all is that since "desire and submission" is on-line, the website is very slow. The visitors are increasingly numerous in the lagoon and the server cannot respond all the requests.”

The website has increased from about 2000 visitors a day during the Sweet Alison days to its tenfold. So Shark has now got to think about the possibility to move his site to a bigger server that will obviously cost more money. Shark's games have always been freeware, but he did accept donations through PayPal, but this account has recently been closed, due to PayPal's shady politics of ‘diffusing of sexual contents’.

Bad luck never comes alone.

Desire and Submission can be found at Shark’s Lagoon. The games can also be downloaded and these downloads have better graphics than the on-line versions. Unfortunately these files are hosted on Rapidshare, a website that has the most misleading name ever. Getting the files tempt to be a rather quirky business and are very very very slow. Episode 1: Alancy takes about 33 MB and episode 2: Florian around 41 MB.


Shark’s Lagoon games that have been discussed here before:
Horny Afternoon: Cyberhugging
Sensual Experiment: Sense And Sensibility
An afternoon at the swimming pool: Autumn Blues
First Time: (insert title here)
Secret Fantasy Dreams: Secret Fantasy Dreams 
and the ArianeB section can be found at: ArianeB 

20090620

Leilani

Entry 1503

Leilani Virtual Date Girls has got a new 100 MB update. The new girl is called Leilani, but the release has been done rather in a hurry, not always a good sign, and several reports at Shark’s Lagoon already mention crashes and bugs. The good news however is that some previous bugs with the Erica character have been solved. Chaotic’s output is rather frantic and I’m pretty sure it will not take a long time before a bug fixing release will see the light of day.

At first sight, I haven’t played the game yet, it seems that the graphics have improved a lot although one can still see that vintage DAZ models have been used. Chaotic has tried to overcome some technical problems by releasing two different browser-dependant downloads: one for Firefox, another one for Internet Explorer. He goes in against the tide with this decision as most modern independent or open-source games nowadays try to be compatible with all current computer systems or browsers. Of course this is Chaotic’s decision but in my opinion this will only multiply the problems instead of diminishing them. Especially later on when extra girls, items and parameters will be added. A future version will probably implement a money parameter to go and buy things at the several shops in the game, for instance.

Leilani has got four endings so far. There were going to be five, but one had to be removed due to technical issues. Downloaders can have a sneak preview as several images in the package aren’t used in the game for the moment but will be implemented in a future release.

It is Chaotic’s ultimate wet dream to have 5 different dates for VDG and he is already thinking of VDG volume two. Chaotic’s method of work is so fast that he will probably get there at the end of this year and by the time that date 5 will have been released most bugs will have disappeared from the other versions.

Unfinished Projects will not make a VDG walkthrough but some hints and tips can be found on Chaotic’s site. Some walkthroughs are floating on the web as well. It is possible that I will post some of these, if the authors give me permission to publish them.


The make-a-Virtually-Date-Ariane-clone virus has struck another victim as well. Tictac announces The Life of Average Joe, but the project is still on the drawing table, as he (she?) would like to have: ‘ideas for the story, features, scenes, settings, models (anime too)’.

In the game, you control an "Average Joe" character, working at a big international IT company. The game will feature its own currency, profile and a save feature. While it will be point-and-click from a POV perspective, there will be consequences and the game will feature twists and turns as you progress, based on your previous decisions. It will feature many locations, one being the ability to go on vacations and so forth.

I’m not very sure it this program will ever see the light of day as Tictac is still looking for:
a skilled programmer or coder,
a skilled flash artist and
people fluent in French, German, Spanish to make the localised versions.

Feel free to react if you are interested to join the project.


Virtually Date Girls news (and associated projects) on this blog can be found at: Virtually Date Girls 
Virtually Date Ariane news and walkthroughs can be found at: ArianeB 

20090612

Virtually Date Girls 1.1

Entry 1477

Chaotic, the man who gave us Virtually Date Crystal (VDC) made a new click’n point dating simulation called Virtually Date Girls (VDG).

The complete game should give you a choice between three different dates: Erica, Leilani and Kelly, as was the original intention with VDC as well, but for the moment only the Erica character is playable.

Basically this is an ArianeB clone but with slightly sloppier graphics. Like in his Crystal game the facial expressions are not always up to par and Chaotic should have a better eye for details. Somewhere in the game Erica wears a towel and when it accidentally drops down it looks like a hollow plastic tube and not as some cloth. In other places it looks like she is levitating instead of standing, sitting down, etc...

Probably Chaotic is impatient to publish his games but in some cases it is better to wait a little and to try to get everything right. Easier said than done of course, ArianeB is in its fifth generation and there are still some bugs inside.

Chaotic took some advice from the adult games community at Shark’s Lagoon and so VDG has now got a set of build-in parameters that will trigger (or not) different situations. One of the parameters is the inevitable alcohol intake and the gifts you can buy at several shops. You can visit several parts of the town ad infinitum and here the game is somewhat more flexible than ArianeB.

ArianeB uses javascript variables to store its data, VDG stacks them away in cookies, but this hasn’t always been a good idea. The game runs smoothly in Firefox but other browsers have given some undesirable results. ((I might add that it is not always that easy to make your html creations browser friendly, it took ArianeB 4 incarnations before its code was accepted by any other browser than Internet Explorer)

All html pages from VDG carry a code that make it impossible to return to the previous screen. In Chaotic’s previous game, Crystal, gameplay was pretty straightforward and one didn’t need javascript to end the game. Disabling the javascript feature in your browser allowed you to switch in between pages so you didn’t had to start all over again if you made a mistake.

This time it is different as javascript is needed to store (and load) the cookies. But there is still a way to get around the protection if you are playing an offline version loaded on your harddisk. All you have to do is to get rid of the lines that prevent the browser to do a step backwards.

The easiest thing to do is to download an utility that is able to search for a certain string inside a file and to replace it with something else. I found a freeware called Search And Replace at Nodesoft that has the ability to replace all text in between a starting and an ending point. I made it delete everything between string
<script LANGUAGE="JAVASCRIPT" type="text/javascript"> and </script>
and after a few seconds all 429 files that carried that code had been changed. (The only problem with the software is that it needs Microsoft . NET, but modern computers should have this on board.)

I have been asked by several people to make a walkthrough as I did for ArianeB and VD Crystal. I have to admit I am a bit reluctant. No time, no motivation, generally I am a bit tired of the adult sim genre (and just now I found out that ArianeB has been upgraded - again!).

Chaotic didn’t wait and he published some general rules for the game on his site. These help you and if you are really stuck you can always consult the VDG thread on Shark’s Lagoon.


The Virtually Date Crystal walkthroughs so far:
The Crystal 1.1 Walkthroughs (1): Love in an elevator 
The Crystal 1.1 Walkthroughs (2): Let's have a party 
The Crystal 1.1 Walkthroughs (3): Steamboat Willie 
The ArianeB 5.7 walkthroughs so far:
The ArianeB 5.7 walkthroughs (1): What's New Pussycat? 
The ArianeB 5.7 walkthroughs (2): Pool Party 
Sorry, no walkthroughs for ArianeB 5.8 yet!

20090503

The Crystal 1.1 Walkthroughs (3): Steamboat Willie

Entry 1411

Somebody ought to tell her that it is freezing out there... Virtually Date Crystal is an ArianeB clone, made by Chaotic. It can be played online on his site but, just like with the original predecessor, it is preferred to download, unzip and play offline. Some information about the game can be found at my blog entry: Crystal Voyager. As the flowchart / walkthrough presented in that post is (partially) outdated I'm planning to post some walkthroughs.

Here is the final part for version 1.1. If you would like to get around the backspace key protection just disable Javascript in your browser (more info: Virtually Date Crystal 1.1). As there are no parameters in the game (influencing later situations) you don't need scripting. This also means that you can resume the game from a deadlock situation if you remember the name of the previous multiple choice html file.

Playing by the chart takes most of the fun out of the game. But it comes in handy when you want to check if you have found all possibiliities.

Warning: Virtually Date Crystal is an 18+ game containing some virtual nudity and some explicite situations. If your government, religion or mother refuses you to play it you should follow that good advice. I never did and look what has become of me...


If you are playing the game from your local folder, start it by double-clicking the knock.html file. In the first walkthrough we admired the view from the balcony and followed a gambling, drinking and striptease path. The second walkthrough learned us that party invitations are always hidden in the kitchen. With a little luck they lead to drinking and stripping as well. For the third (and final) overview of the game we will head to the bedroom first, but not for what you think that will happen there. Put on your stepping shoes and walk...

Crystal11p3s01.png

Have you made it to the steamboat? Good, please note that is is entirely different compared to a casino annex hotel. Like the hotel this boat has a bar, like the hotel this boat has a room with a bed. But unlike the hotel this boat has a top deck, were people put on their top hats and play there favourite Titanic scene.

Crystal11p3s02.png

The steamboat path was added for version 1.1 of Virtually Dating Crystal and it shows. It is funny, some dead ends go on for quite a while and Crystal likes to smash you in the face.

Chaotic's next project will probably be called Erica. Until that game is released... bye bye.. till the next time.


Here are the Crystal v1.1 related posts, so far:
Crystal Voyager 
Virtually Date Crystal 1.1 
The Crystal 1.1 Walkthroughs (1): Love in an elevator 
The Crystal 1.1 Walkthroughs (2): Let's have a party 
The Crystal 1.1 Walkthroughs (3): Steamboat Willie 
Flowcharts created with Diagram Designer.

20090502

The Crystal 1.1 Walkthroughs (2): Let's have a party

Entry 1395

Rachel the amazing snake woman! Virtually Date Crystal is an ArianeB clone, made by Chaotic. It can be played online on his site but, just like with the original predecessor, it is preferred to download, unzip and play offline. Some information about the game can be found at my blog entry: Crystal Voyager. As the flowchart / walkthrough presented in that post is (partially) outdated I'm planning to post some walkthroughs for the next couple of weeks.

Here is part two for version 1.1. If you would like to get around the backspace key protection just disable Javascript in your browser (more info: Virtually Date Crystal 1.1). As there are no parameters in the game (influencing later situations) you don't need scripting. This also means that you can resume the game from a deadlock situation if you remember the name of the previous multiple choice html file.

Playing by the chart takes most of the fun out of the game. But it comes in handy when you want to check if you have found all possibiliities.

Warning: Virtually Date Crystal is an 18+ game containing some virtual nudity and some explicite situations. If your government, religion or mother refuses you to play it you should follow that good advice. I never did and look what has become of me...


If you are playing the game from your local folder, start it by double-clicking the knock.html file. In the previous walkthrough we admired the view from the balcony and followed a gambling, drinking and striptease path. This time we head to the kitchen where there is absolutely nothing interesting. The rules of etiquette must have changed over the years as reading the messy amount of post-its, papers and discount coupons at the scrapboard was not done in my days, but anyway, that is what we will do... and guess what? We find an invitation for a party,... and what a party it is!

Crystal11p2s01.png

The party scene breaks down into different locations, situations and scenarios, and I apologise for the somewhat cluttered bottom part of the flowchart.
Pose-off 1 (left side of the chart): Crystal is asked to participate in a pose-off game after the outdoor jacuzzi. It is a dead end street basically although the story continues for a couple of frames. The same ending is triggered by following Crystal somewhere else once too often. Pose-off 1 will end the game rather unsatisfactory.
Pose-off 2 (right side of the chart): The second pose-off game is more daring, contains a strip scene and leads to an empty room with a spare bed. The ending is satisfactory for all parties involved.
To avoid pose-off 1 and 2 you need to zig-zag your way through the chart and the various locations at the party: forget the jacuzzi, forget the pool. enter the bar where everyone is leaving for the pose-off, but don't follow the crowd. Hang out with Rachel to see what happens.

Crystal11p2s02.png

If you stay with Rachel she tries once again to lure you into the pose-off game. However, there is a bug in the game (since version 1.0) and choosing the pose-off will bring you to the pool instead. Basically there are only two options left here and they always start with some pool fun (including a Truth or Dare game), followed - if all goes well - by a photo session. Where have we heard that before? The above chart shows what happens if Rachel is in the tub with the player, but you can ask Rachel to join in as well. Have fun!

Crystal11p2s03.png

Be careful as there are a lot of dead-ends here. If you play it smart you can hace a threesome with Crystal and Rachel, if you play it smarter you have a solo session with Rachel alone. Crystal doesn't want you (the player) to interfere too much, but no guidance from your part will lead her right in the arms of her friend. Normally you should be smart enough to find the endgame by yourself, but since I am in a good mood, I wil give you that as well.

Crystal11p2s04.png

So... did you find all the possible endings? Good boy.


Here are the Crystal v1.1 related posts, so far:
Crystal Voyager 
Virtually Date Crystal 1.1 
The Crystal 1.1 Walkthroughs (1): Love in an elevator 
The Crystal 1.1 Walkthroughs (2): Let's have a party 
The Crystal 1.1 Walkthroughs (3): Steamboat Willie 
Flowcharts created with Diagram Designer.

20090501

The Crystal 1.1 Walkthroughs (1): Love in an elevator

Entry 1387

Hotel Californication Virtually Date Crystal is an ArianeB clone, made by Chaotic. It can be played online on his site but, just like with the original predecessor, it is preferred to download, unzip and play offline. Some information about the game can be found at my blog entry: Crystal Voyager. As the flowchart / walkthrough presented in that post is (partially) outdated I'm planning to post some walkthroughs for the next couple of weeks.

Here is part one for version 1.1. If you would like to get around the backspace key protection just disable Javascript in your browser (more info: Virtually Date Crystal 1.1). As there are no parameters in the game (influencing later situations) you don't need scripting. This also means that you can resume the game from a deadlock situation if you remember the name of the previous multiple choice html file.

Playing by the chart takes most of the fun out of the game. But it comes in handy when you want to check if you have found all possibiliities.

Warning: Virtually Date Crystal is an 18+ game containing some virtual nudity and some explicite situations. If your government, religion or mother refuses you to play it you should follow that good advice. I never did and look what has become of me...


If you are playing the game from your local folder, start it by double-clicking the knock.html file. The introduction is not as difficult as in ArianeB, just shake Crystal's hand, or: if you are in an adventurous mood, kiss her on the cheek. The find something to do link will show the different places in the house. Some will trigger a path that can be further explored, others are dead ends.

This first walkthrough shows, in my opinion, Chaotic's very first attempts in making a dating game. It is still largely based upon the ArianeB simulation and some situations are very familiar indeed. But let's get started, the following flowchart gives you the steps to go to the casino annex hotel. A lot of obvious one-click-only-step-through scenes have been omitted, only situations were (different) decisions are involved are represented here.

Crystal11p1s01.png

Probably you have found out by now that the red boxes represent dead ends, although not all red boxes immediately mean that the game comes to a halt. At startup you can easily go from room to room at Crystal's appartment (but only 3 rooms contain links to carry on with the date). It is possbile to go to the bar at the casino and have a light drinkwithout harming the outcome (just don't go for heavy drinks). You can also play the slots after the roulette. The first time you will lose, the second time you will win.

Of course all dead ends carry their own images and situations. Going from the hotelroom to the east street will lead you to a bar, but Crystal is not into drinking. Going from the hotelroom to the west street will lead you into a strip club, but Crystal is not into stripping, yet...

To go on with the date we must head to the shopping mall were we will buy some clothes and, how original!, some fitting lingerie... Crystal, have you noticed, likes black... Bribing her with clothes and fueling her with drinks will finally lead to a strip show at a nearby bar...

Crystal11p1s02.png

Fuel Crystal with exactly 3 drinks and the game will lead to the strip bar, probably the most difficult part of the game. Making the wrong decision will end the simulation, so I have put the names of the html files in question, as it is possible with version 1.1 to restart the game at any situation. After the strip show (that still goes on a bit) we are finally going to get our reward...

Crystal11p1s03.png

After the strip club Crystal is in a good mood. The end game offers satisfactory scenes in the elevator, in the corridor leading to the room and in the hotelroom itself. See if you can find all possibilities...


Here are the Crystal v1.1 related posts, so far:
Crystal Voyager 
Virtually Date Crystal 1.1 
The Crystal 1.1 Walkthroughs (1): Love in an elevator 
The Crystal 1.1 Walkthroughs (2): Let's have a party 
The Crystal 1.1 Walkthroughs (3): Steamboat Willie 
Flowcharts created with Diagram Designer.

20090426

Virtually Date Crystal 1.1

Entry 1368

Punch! The ArianeB clone Virtually Date Crystal (VDC) has been updated and version 1.1 can now be downloaded at Rapidshare.

The game is rather a success in adult gaming circles and an unfortunate side effect is that both Chaotic’s websites are (temporarily?) down. I don’t know if he reads this space but there are several providers around that give you gigabytes of web space for less than 2 Euro per month.

Some previous paths (especially the endings) in the gameplay have been altered and a completely new, rather funny and inventive, scenario has been added (HINT: it can be triggered at an early stage of the simulation by going to the bedroom). Beware of that punch in your face!

The intro of the game has been changed (although the old files are still in the download) and the first scene is now ‘knock on the door’ and no longer the ‘catchmatch’ personality test.

Every html page has now got a build-in Javascript preventing the player to use the backspace key on his (or her) keyboard. This enlarges the files with a considerable factor: the opening screen knock.html used to have 444 bytes in version 1.0 and that has now risen to 2357 bytes (multiplied by a factor 5).

More geeky stuff: in total the amount of files has risen with 30% from 781 to 1008, and the volume has been going up from 27.3 MB to 39.9 MB, nearly 50% increase. Not a bad job in a few weeks of time.

The game still is image-map driven, meaning that clicking on a certain area of the image an appropriate link (with a new image, a new situation and new image maps) will open. Virtually Date Crystal 1.1 still uses no Javascript parameters à la ArianeB, so if one disables scripting in the html browser the backspace key trick will work again without harming the gameplay (in Firefox: Tools - Options - Content - Enable Javascript). It’s a dirty trick but it prevents to have to start all over again. Another dirty trick (using the Firefox All-in-One sidebar) is to automatically visualise the source information of the html document in question so that all possible answers (and their relative hml pages) are wide in the open. Shame on me.

The flowchart (aka walkthrough) that I made for the previous version is still valid for most of the scenarios. You can consult it at the previous VDC post: Crystal Voyager.

I am seriously thinking of making more ‘formal’ walkthroughs for the game, (Chaotic had no objections a couple of weeks ago), but as the simulation is still in full transition I think I’d better wait until the releases will have stabilised a bit.

This blog has now got a new category Crystal VD and for once the letters VD are not standing for volunteer decoration, valentine's day or venereal disease, but for virtually date. But one better be careful, you never know nowadays.

TTFN

Your pornographer,
Felix.

20090419

Crystal Voyager

Entry 1339

Crystal A couple of weeks ago Chaotic placed the following message on the Shark’s Lagoon forum:

Virtually Date Crystal is a game I've made myself and is similar in many aspects to Virtually Date Ariane (ArianeB). This seems to be the place to give it a public test run.
It isn't quite as technical, more a direct maze of events to navigate through. There are five different endings, and if it's popular enough, I'll probably add more content.

The game can be played (or downloaded, update: broken link) at two different locations, but as the server often is overloaded the best thing is to download the package and to play it offline. Just like ArianeB this is an html based point & click adventure. To start the game you need to unzip the package to a directory of your choice, locate the helloworld.htm file (in the VDC folder) and double click it. The browser of your preference will open and show you the catchmatch opening screen.

The introduction offers you 3 different persons to meet and greet but for the moment only the Crystal character works. Before the simulation starts catchmatch does a personality test and if you give a wrong answer the game will not start. I like these useless game introductions; they remember me of that Larry Laffer episode where you actually had to prove that you were old enough to play the game. Which is quite stupid as:

Like many "mature" rated games, Leisure Suit Larry is best experienced (a) if you put yourself in the mind of a 13-year-old, or (b) if you are, in fact, actually a 13-year-old, and the concept of seeing naked boobs still totally blows your mind. (Taken from Classicgaming @ Gamespy.)

The catchmatch introduction shows us the weakest point of this simulation, if you have given the wrong answer all you need to do is press the backspace key until you arrive again at the question, and try another answer. Virtually Date Crystal does not use Javascript triggered parameters that will influence the game later on and the backspace trick can be used throughout the game. This also means that you can start the game on whatever web page you want, if, for instance, you want to skip the introduction quiz, you can just start at knock.htm. No harm done.

Anyway, the Shark’s Lagoon adult gaming community jumped on Crystal as Sir Austin Danger Powers did on Felicity Shagwell and as they came to about the same conclusions as I did I will just copy and paste some of their comments (with thanks to AngryH, Blaman, TheBrain, Bonhomie, Palladium and of course Erana…):

Some great idea here and there, and finally a threesome!

Some impressive graphics (but also some other ones, see below).

Some situations are exactly the same as in ArianeB. Crystal also has its Truth or Dare game, a strip show in a night club, a photo shoot, a Jacuzzi scene...

There are too many run-through screens. They only allow you one click and merely lead to another image.

Some of Crystal's facial expressions are too plastic and the rendering could have been better in places. In some situations the persons seem to be floating or don’t fit with the background.

Decisions early in the game have no impact later on. This is mainly a ‘hit or miss’ game that doesn’t lead to subplots like ArianeB does (in ArianeB drinking, kissing and the choice of lunch all have an impact later on).

An example of this is the casino scene. You can play the roulette but the outcome of the game has been hardcoded in the script. The first time black will always win and whatever colour you choose the second time, it will always lose, what is not realistic, even for casinos owned by the maffia. A small Javascript randomizer would have made this situation much more interesting.

Some bugs are still present in the game and the end scene does not always show the proper image, especially in the downloaded version.

Crystal Chart Walkthrough

On the other hand the above comments may sound a bit too harsh. This is a first attempt and comparing Crystal 1.0 with ArianeB 5.5, made by a professional 3D artist who has years of coding in his hands, is not honest either. But this criticism may help Chaotic when he decides to program the other dates in the game. The choice is up to him.

In order to write this post I created a flowchart with the possible paths in the game. You can call it a walkthrough if you want. If you have got, by any chance, Diagram Designer you can visualize the chart by downloading Crystal.zip. Otherwise you can open a very big PNG image (1419 x 2766 pixels) and do with it whatever you want to do with it. Update: new (upgraded) walkthroughs for version 1.1 have been made and will be published on this blog in May 2009.


If you liked this (adult gaming) post - you might be interested in this one as well: Secret Fantasy Dreams 

20090417

Secret Fantasy Dreams

Entry 1330

Huggy bear Time for some adult game updates. If you feel offended (or are too young to read this) please consult the item Horses and heroes.

The Wendy games series from Shark’s Lagoon has got a new episode, the fifth one if my memory is correct. Secret Fantasy Dreams is all about Nanny and Wendy and their search for eternal happiness. There isn’t a lot of story in the game unless you want to re-define that as a toy story, if you catch my drift.

Shark’s games have become more sophisticated over the years. In the past you had to click a single spot to trigger an action but in this game you have several double spots to activate. And these are not always easy to find. If this is getting on your nerves one can always ask for a hint by typing ‘dream’ in the game. Nice feature.

If you are really stuck in the game or are to lazy to play it you can watch a video walkthrough that has been created by Arnulf and that can be downloaded at Rapidshare.

Actually this is part one of the adult games update series: part two can be found here.


Shark’s Lagoon games that have been discussed here before:
Horny Afternoon: Cyberhugging
Sensual Experiment: Sense And Sensibility
An afternoon at the swimming pool: Autumn Blues
First Time: (insert title here)
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