ArianeB has been fueled with three glasses of wine and is feeling a bit tipsy. It's about time to leave or neat gentleman behaviour behind and take advantage of the situation. But as usual we need to be on our guard.
Here is an example of how early decisions (in this case: the playground intermezzo) influences later events.
Pool Scenario 1
Go to the backyard.
Go swimming. (Click on the pool.) ArianeB jumps in the pool with her clothes on.
On a scale of 1 to 10 you get a 5.
What a bummer. The game is over and you have just started it. But what if...?
7.2 Experience parameter: 8009. At the end of the game a Date Experience code is given. This is a hexadecimal number that tracks how far you have succeeded into the game and what goals you have reached. If you have opened the game in debug mode, through default2.htm, you can safely click the experience link. The following text appears:
You came over to my place. We talked, and drank some wine.
We made dinner at my place.
We spent the whole date at my place.
We danced to some tunes.
I got drunk, and then you left.
The date may have ended badly, but I still like you.