Right after the Introduction
ArianeB reveals that she is a bit hungry, but you have three possible
visit the house,
play a Rock Paper Scissors game and let luck decide what will happen next, or...
go outside to the playground.
Why not try that last to begin with?
Go to another room.
Go for a walk.
Follow her to the park.
Give her a push.
Ask her for a gymnastic demonstration.
Done playing on the bars.
Walk back to her place.
To prove that choosing a different hot-point will trigger different events, you can decide not to give ArianeB a push, but to take the other swing as will be explained in Playground Fun 2. The ingenuity of the game lies in the fact that taking an alternative – seemingly unimportant - decision can and will have consequences later on...
The playground scenarios are one of the many (optional) side-steps in the game and as such not necessary to get a 'happy' ending. But it is in situations such as these that ArianeB makes the difference with other adult games.
7.2 Experience parameter: 8000. Apparently this early scene will not have an influence on the ArianeB sequel.